[FF7PC/PSX] FFVII Lost Wing (1.1)

  • Thread starter Thread starter xLostWingx
  • Start date Start date
Status
Not open for further replies.
Oh Crap!

Just realized I forgot some things in the Kernel.  I will fix it later tonite.  If you did download the first file I posted then:

-You start out with the Buster Sword, its way overpowered at this part of the game.  You are suppose to have Mythril Saber.  You will get one in Sector 6 or gameshark it in till I fix it.

-You start with the traditional materia.  You are suppose to have Water and Wind Materia.

-Starting materia and equipment for other characters are also unchanged.  They are suppose to be different.

*****************  ******************  ******************

Edit:  Alrite I fixed it.  Let me know if something is messed up.  I've burnt myself out with this crap today.  Hope you enjoy it Cloudef.  I also stuck a few materia on Sephiroth that can't be obtained through regular play.  They're pretty powerful though, so decide when its appropriate to start using them.
 
Last edited:
Ok, downloading the new version right now =)

Still haven't got the time yet to test it, but I'm going to let you know when I can.
 
Thanks for taking interest.  I noticed that it doesn't seem very difficult in the beginning, but there are a few points that can be challenging.  For me, the fun starts in the Train Graveyard, then a tough Reno battle, then the Shinra Building.  Which reminds me, in the original version of my mod when Reno cast Pyramid on someone, occasionally it wouldn't let you return them.  This is suppose to be the non-buggy version though, so hopefully this isn't the case.  But I'll let you experience it on your own  :-)
 
is it possible for you to make this mod PC compatible? That would be even more awesome cuz FF7 PC has way more features / more mods ect. So it will be alot more fun.
 
is it possible for you to make this mod PC compatible? That would be even more awesome cuz FF7 PC has way more features / more mods ect. So it will be alot more fun.
Yes it is possible.  I can probably do that.  Might be a little while though.  With a bit of research, you might be able to do it yourself in the meantime.
 
i extracted the kernel and scene.bin from the new bin file. But I dont know how to convert those files into PC FF7. I can read kernel.bin fine with wallmarket. scene.bin Dont remember what program is used to open it...  :D
 
Open the Kernel.bin with WallMarket.  Then I am fairly sure it is as simple as clicking the PC tab at the bottom, and saving it.  I could be wrong, but the WallMarket thread probably has this information.

I think that the scene.bin from PSX is compatible with PC and vice versa.  The program for viewing the scene.bin is Hojo or Proud Clod (PRC).  Refer to their respective threads or ask around.  Make sure that you Update the Kernel with Hojo before using it just in case the PSX -> PC conversion changed anything.

I am glad you are interested in my mod enough to take such initiative.  I hope you enjoy it.

EDIT:  If you are looking for a hardcore mod, this may or may not suit your needs.  While it can be difficult at various points in the game, I would hesitate to call it HardCore.  It really depends on your own level of skill.  If you routinely kick the ass of various FFVII challenges or other HardCore mods, then this will provide little challange.  However, if you are looking for some fresh spice for the game and the option to customize your battle strategies, my mod is great.  Thats not to say that your skills won't be challenged if you keep your level low and resist optimization in favor of distinction.

EDIT2:  I decided that I should mention that I have only tested up to the Ancient Temple.  Since I haven't tested any further (and this is where you encounter some of the best bosses and high HP enemies, some things may be out of balance.  I intend to play through the whole game and later fix anything that doesn't fit.  I already suspect that some random encounters later in the game might be too difficult or just have too much HP.  Or I may have accidentally left something unchanged.  I spent 95% of my time on the Kernel.

I realized something else.  In the Kalm Flashback, when you battle the Dragon, you will be using a low level Sephiroth and Young Cloud (unless you've leveled them up).  If you have control of Sephiroth then you can try this battle as a Mega-Challenge.  If you don't have control of Sephiroth then this battle may take awhile, so go have a snack or something.
 
Last edited:
I began a new game with my latest files.  The ones that are currently available for download (11/8/2010).  I am going to check for mistakes and take notes on what needs corrected,  Depending on the impact of the out of balance components, I will be updating the download link periodically. Changes to be made:

- Guard Skorpion for some strange reason gives you a Wizard Bracelet.  Do Not use this, you are not suppose to have it.
- Some of the initially equipped materia (On Cid and Sephiroth) are mastered. (Fixed)
- Young Cloud's level 1 Limit Doesn't work. (Fixed, changed to Slots)
- Sephiroth doesn't gain MP when he levels up (tried fixing this...not sure what the problem is)
- Jenova Birth was way too hard (Fixed)
- Get top tier accessory at Fort Condor 2nd battle (Fixed, now you get Ice Ring)
- Dyne needs to be more difficult.
- White Wind Always Misses
 
Last edited:
I'm smart and I know how to get around the word filter.
You do realize that telling people not to use it probably won't help, right? It's like a slot machine giving out jackpot when it's not scheduled, and telling the gambler not to collect.
 
I began a new game with my latest files.  The ones that are currently available for download (11/8/2010).  I am going to check for mistakes and take notes on what needs corrected,  Depending on the impact of the out of balance components, I will be updating the download link periodically. Changes to be made:

- Guard Skorpion for some fuċking reason gives you a Wizard Bracelet.  Do Not use this, you are not suppose to have it.
We get it. You're so upset with...something.. that you actually need to take the time to get around the word filter.   Don't be gay.   In order to further incite your untamed rage with...whatever.. warning issued.
 
The Guard Scorpion dropped a wizard armlet in my beta mod (and this was desired). Looks like you somehow forgot to change some drops.
 
The Guard Scorpion dropped a wizard armlet in my beta mod (and this was desired). Looks like you somehow forgot to change some drops.
Yeah I forgot to change the Bosses' Drops/Steals.  I plan to fix it.
 
Last edited:
Heh, noticed that too. Tossed the item away tho, since it wasn't planned.
 
Heh, noticed that too. Tossed the item away tho, since it wasn't planned.
Yeah, my mistake.  Of course you could use it if you want, or sell it.  In order to get enough gil for everything, you may have to level up more than is desired.  Have you invested any more time into playing?  I am up to Sector 7 right before the plate crashes.  The Heli-Soldiers on the tower can be tough with just Cloud and Tifa and I think Reno will be tough.  But I think the difficulty is more-or-less (a little less than) where I want it to be.

I've noticed a dozen or so errors, but none of them ruin anything.  Cid was suppose to have a fresh Spirit Plus materia, but he has a mastered one.  You can buy them though so I guess it doesn't matter.  All the new materia and magic are accessible through normal play except for 2 special materia that are equipped on Sephiroth.  Anyway, hope you're enjoying it.  I know I am.
 
I've tried to hold back playing it, since I really would like to enjoy and finish it on the Pandora. I'm currently going on Seventh Heaven.
If I can't resist playing it, I'll try to force myself stopping playing at least on Reno or the Girl Cloud part.
 
Well let me know when you start playing for real.  I will update the download with the fixes for when you start playing.  I am up to Kalm and have been making notes of what needs fixed.  The list is on page 2.
 
I've upload and provided a link for the new Patches.  Many details have been fixed, but this is by no means complete.  The link is on the first page, and here  **I also fixed Barret's menu portrait**

http://www.mediafire.com/?eag18xjfw976tcw
 
Last edited:
Hey there !

Congrats for your mod, I really enjoy it :D
It's just for telling you that I have founded a minor bug.

So, I was escaping from the jail of the Shinra building and when I open the materia menu, here what I see :

http://www.noelshack.com/1/1/sanstitre-c521dcc224.jpg

I really wonder what kind of materia is it ^^
I hope that this will help you to improve your mod ;)
 
Ah it seems you've attained the Gravity Elemental Materia.  You can pair that with elemental to make gravity based attacks or defense...in otherwords it is practically useless.  There are a few "leftovers" hidden throughout the game.  Most of them can be seen by adding all items and materia to your inventory.

I'm glad you are enjoying the game.  Unfortunately there are a few real bugs that you will likely encounter.  In the current download link I think Rapps is really weak, and so is Dyne.  White Wind doesn't work properly and neither does Red Flash.  These are fairly big issues, but I truely don't have the time to fix them right now.  I have been on hiatus for my FFVII dealings recently in an attempt to focus on more productive things, but don't worry...I will be back to continue tweaking my mod and correcting errors.  I just gotta get through two more weeks of school and I should have some time.
 
Oh sorry, I really though that this was a bug ^^"

Anyway, you don't have to be in a hurry, take your time ;)
Good luck for the future.
 
Status
Not open for further replies.
Back
Top