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xLostWingx
Guest
I haven't tried any VII PSX mods on PSP.
My mods are only tested on ePSXe playstation emulator. I have no evidence that they will work with any other emulator, the Playstation machine, PSP, or anything else.
Keep in mind, this mod involves hundreds if not thousands of changes to the original game. I'm surprised that ePSXe runs it half the time, and even it doesn't like many changes that I tried to make.
Perhaps a less modified mod would work? I would try making half a dozen small changes to the kernel.bin in Wallmarket to the Clean Unmodified kernel.bin and plug it back into an iso, and convert that to an EBOOT and see if it works then. If the PSP can handle a few changes, there is the potential for a PSP compatible FFVII PSX mod. I would imagine a kernel.bin that only had some alterations to weapon stats, magic strength, and character stats would work fine. It is probably unlikely that mods involving new/reconfigured spell animations, restructred materia, and anything heavier would work on a PSP.
If you know how to test this, go ahead and do so then let us know. If not, I'll bet vgr could do this in like 5 minutes if he was willing.
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EDIT: Didn't know your PSP was stolen >_<
My mods are only tested on ePSXe playstation emulator. I have no evidence that they will work with any other emulator, the Playstation machine, PSP, or anything else.
Keep in mind, this mod involves hundreds if not thousands of changes to the original game. I'm surprised that ePSXe runs it half the time, and even it doesn't like many changes that I tried to make.
Perhaps a less modified mod would work? I would try making half a dozen small changes to the kernel.bin in Wallmarket to the Clean Unmodified kernel.bin and plug it back into an iso, and convert that to an EBOOT and see if it works then. If the PSP can handle a few changes, there is the potential for a PSP compatible FFVII PSX mod. I would imagine a kernel.bin that only had some alterations to weapon stats, magic strength, and character stats would work fine. It is probably unlikely that mods involving new/reconfigured spell animations, restructred materia, and anything heavier would work on a PSP.
If you know how to test this, go ahead and do so then let us know. If not, I'll bet vgr could do this in like 5 minutes if he was willing.
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EDIT: Didn't know your PSP was stolen >_<