[FF7PC/PSX] FFVII Lost Wing (1.1)

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Looks great!  Now you have the proper item/equipment/materia/magic names and descriptions.  You will probably want to take a good look at everything your party has and re-equip your equipment and materia.  Good luck.

You are using a newer version of Wallmarket than I have though, but everything should work the right way now.
 
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hmmm, when I open whitechoco to get some of the materia I dont have (like holy) it doesn't pull up any of the lostwing mod materia. I can see it in wallmarket, because it loads the kernel, but don't have a way to get the materia through wallmarket.

ideas?
 
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Stupid q by a stupid usr (again :P).

I am using some other mods as well (PC version).

It seems it works fine, oki, some item descs are English instead of German but I don't care about that one.

Is it as it should be when the cure materia only includes cure1, cure2 & regen?

But from what I have read it seems to be a very welcome mod! Keep going!

Addendum:
If I recall correctly this one should work with existing savegames?

Cause I have one at the beginning, before gt blow the 2nd reactor. I applied the mod, loaded the savegame and played a bit till the next savepoint.
Additional to that stuff above:
I got the equipment "five slots" from bonus enemies at the train tunnel. Those shinra soldiers you dont need to fight at the other end. I got that equipment about four times now, lol.
Cloud's first or second weapon (guess it is the 2nd) has become the buster sword, featuring about 6-8 Slots, atk of about 110 in total. He is doing insane damage with that.
Although the description says a potion heals 300 HP now, it infact only does heal 100 or 150 HP.
I got at least two different stats enhancing items now in the tunnel and nearby there; one for luck and one for magic.

It might be also because I have the German version, dunno what is the reason behind this.

Addendum²:
I installed Lost Wing after I installed the Avalanche GUI mod.
However, I still have the Avalanche new avatars instead of the lost wing's ones, so I think something got wrong here.

Addendum 25th Jan:
Does Lost Wing also increase the difficulty a bit?
 
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Yes Restore Materia is only suppose to have those spells you listed.

You are not suppose to have the Buster Sword, I don't know how you got it.

This mod should work with existing saves, but due to the many alterations made to the games files, you may have items you're not meant to have.

Yeah the tunnel battles are suppose to give you "Five Slots" and I made it so you can get as many as you like because they are the first low-level universally equippable armor.

The character portraits (avatars) must be manually changed.  The readme that comes with lostwing explains how to put these into the game.

Yes, Lostwing should increase the difficulty slightly during the beginning of the game, and considerably more after you start building up your characters and equipment.

Hope you enjoy the mod, thanks for trying it out.
 
Yeah, it looks very awesome till yet, also nice job with adding bonus materia or giving the usually midgame rubbish materia like fire, ice & bolt a 4th, good spell.

I guess - about the Buster Sword - you changed it from the beginning weapon (or the 2nd one aviable in the game usually) and made it not obtainable in the game at that stage, so actually the engine sees there is this item in the inventory, maybe noted by an ID number (dont know anything about FF7 modding, sry) and to this ID belongs the Buster Sword - or sth like that, but I guess it isnt important anyways :)

I am looking forward for your next project.

Sins of a Solar Empire: "Keep up the good work and we stay at friendly terms."
 
Maybe you have the spell patch, which will change the names, and so it may be the cause. That's if you use the PC version, of course. If it's so just overwrite the kernel2 with the one provided.
 
Some bugs, I hope they did not noted here in the topic already.

"Laser3" magic is placed in front of "Laser(1)" in menu.
Not sure about it, but I think that Laser3 did deal less damage (always or at least once, not sure about it) than Laser1/2 (against the sand worm, if that's important)

Phoenix Pinion can't be used in field, and in battle it cure the hit points but doesn't revoke the KO status.

I get a "glitch" message when casting Quake 2 (not sure about Q1/3) about the texture, but this is mostlikely not caused by the LW mod.

Chocobo racing - betting:
This might be also related to that I have the German version of the game, but I don't get the price for the winner which is listed. I get another items instead.

Sugg:
Dialog box pops up each time a new junon battle is aviable. New battles pop up at times you never imagine, I would have missed about the half at least if I won't read a faq about it.
 
Sry for DP, but I want to make sure the dev reads what I write.

Other bugs:
- Warning message popping up when encountering bugenhagen (at least when you are first at cosmo canyon), it seems to be related to him because I got a warning in his observatorium and one when he was walking in front of me after choosing the party members for the cave of the gi. It was something about that a zero value was expected, it might be connected to the huge materias.

- Holy only work as level 1 magic with the all materia. (I have Holy2 meanwhile but only Holy1 seems to work with "all")
- Water doesn't seem to work at all with the all materia. (correction: I have water1 & water2, but it seems only water2 works with "all")
- White cape provides shell and protect, but this isn't noted in the description (mgiht be too long, I must admit). However, it did NOT protect against that break/stone/instant-petrifity attack from those gorgons around Gongaga.

I was either wrong about laser3 or it did not reproduce.

Laser2 can be used even if you are "frogged".

I got freeze WAY earlier than flare, I mean.....it is a difference of at least 20k AP!  I got freeze about 3-5k AP after I got Ice3. This should be fixed, I don't think it is balanced if you get ice3 for about 15-20k AP and the next one basically as a present for doing nothing.


Sugg:
- I do miss some old materias like mystify and seal.

///Water3 ALWAYS seem to hit the user.
 
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Thanks for posting bugs.  The bugs you mention fit into several categories.

Some of these are in fact not bugs, but designed into the game.  Some spells like Holy2, and Water are designed to be only be single target attacks.  I think Laser3's damage is based on the user's Str instead of Mag, but I could be wrong.  Altered items like Pheonix Pinion can only be used in battle for the appropriate effect.  This is a problem in all FFVII mods.  Many things, like these random error messages and zero value expected do not occur when I am running the mod.  I don't know what to say about these types of issues.  And some issues like Freeze AP, and White Cape sound like oversights on my part, or legitimate bugs.  I will eventually take a look at these.  I think some of the issues you are experiencing are not because of the Lostwing mod, but thanks for letting me know.  I will be on the lookout for any reports of others experiencing major errors and strange messages, but I have not encountered these.

Phoenix Pinion is not reversing KO status?  Strange. Try using several of them in the same battle when two characters are dead and see what happens.  I remember it working for me.
 
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Well, why should Holy1 be able to hit multiple targets but holy doesnt?
 
Im nowhere near as far along as bas is but Ill try to verify some of these things when I get there
 
Bas,
most of the bugs you encountered are due to the fact you're playing the PC version of this mod. These issues have nothing to do with the Lost Wings mod. It is due to either lazyness on my side or legitimate PC bugs.
 
Well, why should Holy1 be able to hit multiple targets but holy doesnt?
Because Holy2 is more powerful than most other level 2 spells.  Allowing it to hit multiple targets would be like having a level 3 spell very early in the game.  Just like Water1.  Water is more powerful than the other level 1 spells, so you are only permitted to use it on single targets.  I had to add some diversity to the new spells so there were actually differences between using Ice2, Fire2, Bolt2, Water2, and Holy2.  If you are fighting a boss, then you will want to use a lot more Holy2 spells than Ice2 spells because it will cause more damage to a single enemy.  If you are fighting 4 Headhunters, then you might wipe them out with 2 Ice2s, but it would take 4 Holy2s.  Get it?

The real answer is that the Holy2 Animation crashes EpsxE when used on multiple targets.  The same is true for many different animations.  The best remedy to this was to make different spells more powerful than others.  Don't worry, Holy3, Holy Flash, and Holy Judgement all cause Holy Damage to multiple enemies; as would Holy=Elemental in your weapon, or a Holy Elemental Weapon and Slash-All.

Thanks for the info about the Ice materia and AP tho.  Also, I believe that "Laser2" took the place of the "Frog" spell.  AFAIK, this is written into the main programming of the game and cannot be fixed.  That is a nice exploit to know about my mod though.  Equip a Laser materia when going into the Battle Arena and you will have a unique advantage.
 
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My opinion about the status items and missing materia:

WEll, on the one side it provides more tactical possibilities as you can access a lot of status changes early on. On the other side, you usually have only a restricted amount of items with you, so you can be short of those if you need them, actually revoking the tactical possibilities then.

Also, I want to note two things. Humans - or livinings in general - dislike if they get a privilege and loosing it later on, so the same for the materia - second, if the removal of the old materia doesn't has a technical background, would it really harm that much having them in the game? I mean...you have a restricted number of materia slots anyways, dont you?
 
The real answer is that the Holy2 Animation crashes EpsxE when used on multiple targets. 

May I suggest using the Heartless Angel animation instead? It works well on both single and multiple targets. Take a look at the Rebirth Demo KERNEL for details.
 
Cure & Bio materia has one level more than abilties...I mean, Bio has the three abilities bio, bio2 & toxic, but has 5 levels in total. Restore has 5 levels with cure, cure2 & regen.

What does the "red stone" materia do? Auto-status? couldnt see that one or do I need to level it up first to level 2?

//retried phoenix pinions, same issue as before.

http://www.abload.de/img/unbenannt3ru66.jpg

//Addendum:
When Odin #1 is used, a big lance attacks a single enemy, but the battle ends even if there are other enemies still standing around. Haven't tried vs bosses.

Vincent limit#1: He transformed into a behemoth, the battle ended.

Caith Sith: Limit #2, he stand at a different location than usual. Once he takes on an action, this is fixed (non critical).
 
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Im thinking that many of these issues are just the PC conversion.  Some of the bugs you are experiencing are parts of the game that I didn't even touch.  Lostwing was basically my first experiment with FFVII modding.  It seems to have become moderately popular, so I'm sorry for any bugs that are in the game, but I really dont plan on doing much else to these files.  I rarely get any time to work on any of my projects, and the amount of time they will take to complete means that I wont be done with my current projects for like 2 years at this rate.  However, I think that if you play the NTSC PSX version with no other mods, then you will cease to encounter nearly all of the issues you describe.
 
May I suggest using the Heartless Angel animation instead? It works well on both single and multiple targets. Take a look at the Rebirth Demo KERNEL for details.
I will do this.  If not for Lostwing, but for JobKernel and Revisited.  Thanks.
 
The only caveat is that the angel model won't appear off Discs Two and Three. I think this is an acceptable limitation, though.


I suppose you could also use Diamond Fire for a 'holy ray' effect, too, but it may be overkill.
 
hi, I wondered if anybody had done a lost-wings mod faq or walkthrough?  I notice a lot of changes etc

I've merged this into the main Lost Wing mod thread. It's best to post questions about mod in their release topics, else things start getting cluttered. - Bosola
 
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