[FF7PC/PSX] FFVII Lost Wing (1.1)

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Thank you Bosola.

@danstrom - AFAIK no one has worked on any kind of faq or walkthrough for my mod.  You should be aware that the functional integrity of Lost Wing is in question; This was my first project and I used it to test many things and to learn the basics of modding, so there are many bugs, and some players have said that the game post-Icicle Inn is flawed because enemies have too much HP and there are few effective ways of dispatching them.  I've not thoroughly tested the game beyond the Ancient City.

However, if you're playing this on an emulator that allows for the utilization of gameshark codes, you can probably resolve any issue that you encounter (provided you have the right codes).  This mod does allow the player to use Young Cloud and Sephiroth as playable characters provided you know what you are doing.  If you want to make a FAQ then please do.  Otherwise, if you have any questions or are having trouble at some point in the game, just post the question in this thread and I will do my best to answer it.
 
i have used this mod on the pc version along with graphical mods.  I've noticed the enemies are generally harder however I haven't come across any bugs yet.  If i complete the game i may do a rough faq at best as i've never really done anything like that
 
just out of interest is there an easy way to remove the mod and keep others intact?
 
You can remove this mod by replacing KERNEL.BIN, KERNEL2.BIN and SCENE.BIN with the originals from the CD-ROMS.
 
just also wondered if there are any "completed" mods that change the gameplay/weapons/enemy stats and placements.  I enjoy testing them all but I wanted to do a playthrough of a complete one on my youtube channel
 
just also wondered if there are any "completed" mods that change the gameplay/weapons/enemy stats and placements.  I enjoy testing them all but I wanted to do a playthrough of a complete one on my youtube channel
Complete is a large word to define what is done here
I've personally taken on the quest of making one such modification
i use the word quest as this is a time consuming and near impossible task
(there are just that many files you can alter)

But you posted this in the thread of the mod that in my eyes is the most fun to explore
as it changes lots of strategy on how to fight monsters and provides a new experience
instead of just a repeat at higher difficulty

as for the graphical stuff i advise using bootleg to install as you can select several options
and customize a bit at install
 
well good luck with your mod.  Ill just try a play through of this mod and see how it goes
 
I used to have a disc copy of this for my playstation, it was my favorite psx game I ever played. Now I have the downloaded version I got from the playstation network store so I can play it on my psp and ps3, but seems I'll need to download an iso of the psx version for this. I'll let you know if I get it working on my psp and how I like it if I do get it working, but I'm happy to see people aren't just making mods for the PC version. I prefer to play games like this on consoles rather than PC.
 
Thanks for the interest.  AFAIK this mod WILL NOT work on PSP or PSN version.  There has been some discussion as to whether some minor modifications of the kernel (weapons, stats, items, spells) and scene (enemy data) would work on these versions, but so far none have been tested.  Good Luck
 
LostWing,
I had just DLed and tried, quite nice until now. The instruction is almost perfect, just missing something. Does the patch only apply to first disk or rest of the disk as well ? (didn't specified in the instructions, but I guess is applicable to all disk)

About step 7-9 (forget which 1), it only write about choosing the patch file, but didn't say apply. (I was stunned where for a while, directly open the next program without clicking apply, then soon realise).

The picture of charactor mod is nice, where is it from ?  Will try out more until the end, FF7 is the best.
 
I imagine you would have to apply.  The character pictures are from some random artworks I had on an old harddrive from many years ago.  Hope you enjoy the mod.
 
Haha... you are right, I'm having fun with it ^^ But I noticed something that is unmatched......

In Nelbehiem's flashback, Sephiroth & Cloud met a dragon, and SHOULD finish it fast, nicely & cool (just as cloud's explanation) But in your mod, maybe the dragon have improve, lead to the Sephroth cutting it for like 60dmg per cut, with magic only hit 400+, it take alot of time. And it doesn't use LIFE2 (not important)
Could you improve the sephiroth as well ?

But its nice skill you have there ! I just wondering is there any guidance on skill's attribute (fire/water/ice,etc) What is laser's attribute (non-elemental ?) I just found an empty blue materia, which have no content, I found it only FF7 Rebirth too. Are you onto any other projects ?

Edited: You further play, found that not only the dragon.... everything have upgraded except sephiroth ? Take very long time no go through the flashback.
 
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Are water meant to have 'slow' effect ? It has slow description using water materia.

Found another thing. Holy, Water & Wind Materia have no effect when they paired with Elemental materia. (which they should have)

Add Effect also had some uncertainty that which I need to ask you whether is it intented.
Wind : Confusion & Berserk
Laser : Frog & Small (doesn't make sense ?)
Water : Sleep, Silence & Slow (wow..... powerful !)
 
About the Flashback.  The enemies come from the Mt. Nibel scene data, which means they are quite a bit more powerful than they used to be and also much more powerful than you.  If you are using codes to control Sephiroth and Young Cloud, then they could potentially have gained levels and equipment.  I also used codes like auto-limit break and ATB always full during this part of the game.  If you are not using any codes, then your Sephiroth and Young Cloud will be very weak compared to the enemies in the area, but Sephiroth is invinsible, so you will not lose any battles.  Sorry if this has caused it to take a long time to make it through the flashback - in my playthrough I had used Sephiroth and Young Cloud prior to the Flashback so they were able to put up a fight.

I can't remember if those status effects are what I intended.  I think that I gave many of the enemies multiple status immunities, so those status effects probably only work on most weaker enemies.  Holy, Water, and Wind Materia should have an elemental effect...I remember that that worked when I played it.

Laser has the 'Shoot' elemental property.  Like Barret's and Vincent's guns.  Some other people have reported finding that blank support materia.  I think it is useless, but you could try pairing it up with Added Effect or Elemental and see what happens in the status menu.
 
I didn't use any other modding, and no code as well (original !) But maybe the sephiroth need to be strengthen to make the game proceed faster.

About the accessories, The white cape get from jenova fighting in the ship, not only gave status imunity, it also provide Both barrier in the starting of battle. (which i think is not intended ?)

Extra : The level of materia some are a bit off (not same as normal), which they have more/less level to master. Normal materia have one more level after all spell obtained. (Water1 > Water 2 >: Water 3 >Mastered) But 'Restore" have one extra level (because removed cure3 ?) and "Support" have one less, which get speel and master at same time (Haste>Lcky Strike> Wall>Madness>Might+Mastered) Does this have any problem or it is intended ?

About element problem, I have tested with elemental support materia, which not shown in the "status" menu.
Had some picture attached here shown above occurence.

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I just finished the first disk. But when I'm going to patch the 2nd disk, it got some sort of error (binblock/patchvalidation failed).
Same error goes to 3rd disk, did you ever tried making it to 3rd disk ?

EDITED: sorry, I just mis-look the instruction. Just to let you know, the 1st method is not applicable to disk 2 & 3.
And its quite a long job to import all those files, is there way to make another patch that 'conveniently' apply to the file that will help others to instantly convert the game ?
 
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Hi there LostWing! As I told you, I'm here (I commented you on youtube remember?) I've been taking a look on mods, and I see you have 2 FF7 mods: Lost Wing and FF7 Revisited. Are those 2 mods the same, or just different ones?

Also, I want to know which PSX version is working with your mod. My purpose is to adapt it to PSP by converting the PSX modded version throug POPSconverter or similar. Thanks :)
 
If you try using the Elemental paired with those materia and check the 'Status' menu (not the Equipment menu) the Elemental Property Should be Applied.  If not, then I guess it does not work.

If the method in the instructions does not work for patching the other disks, that is unfortunate, but once you know how to patch a disk, you should know how to patch the others.  Glad you figured it out. 

Just to be clear, I am not working on this mod anymore.  I've mentioned it several times in this thread, but this was essentially practice for me.  I initially made it for myself, but people expressed an interest in playing it so I made it available, flaws, bugs, and all.  Please continue to post about the mod though, hopefully it will help future players.

@JeMaCheHi - LostWing and Revisited are different.  My youtube videos illustrate some of the differences, and if you read the threads for each mod you will be able to get a better idea about how they are different. Also, only a short demo is available for Revisited right now, but I was considering releasing the updated version that I have.  Unfortunately, I don't think that the PSP conversion will work properly.  Others have tried unsuccessfully to convert my mod for use on PSP, and it is very flattering, but don't get your hopes up.  Good luck.
 
@JeMaCheHi - LostWing and Revisited are different.  My youtube videos illustrate some of the differences, and if you read the threads for each mod you will be able to get a better idea about how they are different. Also, only a short demo is available for Revisited right now, but I was considering releasing the updated version that I have.  Unfortunately, I don't think that the PSP conversion will work properly.  Others have tried unsuccessfully to convert my mod for use on PSP, and it is very flattering, but don't get your hopes up.  Good luck.
I've tried it... unsuccesfully u.u It freezes when you're fighting, or when you open certain menu sections, i.e. Items or Equip. Tried with several versions of POPS so I think that's not the problem, or at least, all the problem. Have you got any suggestions about it?

Don't you think that playing those mode everywhere would be amazing..? :)
 
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