[FF7PC/PSX] FFVII Lost Wing (1.1)

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Nice try buddy.

I don't know why specifically, but I imagine it is because Ive modded a massive amount of data.  There has been some disucssion about what mods might be possible for the PSP.  But there are no tangible products.  If you are willing to test, you might be able to see what PSP mods could handle.  It would involve a bit of work.  Up to it?
 
Sure, and sorry for the late reply. I've been busy with the final physics exams. However, I'm not pretty sure about what should I do with it...
 
Hi everyone, i'm a french man so first excuse me if my english is bad  :'(

I've got a problem cause i don't really understand the instructions.
when you say "In the 'Patch' field open 'KernelPatch.ppf'"
Are you talking about KernelPatchv2.ppf   in the Lost wing folder?

If yes: i've got a bug (PAL version) I do everything in the instructions, but after the "Sony entertainment Presents" the screen stay black.

If no: can you explain it to me for found the good patch, or does somebody can send me his FF7 iso by private message?

[Game Works with a no-edited version of FFVII]
 
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hhhhmmmm sorry to post this on two different topics but is i tried the PSX version of this mod on my PSP through a few versions of POPS and at some places the game freezes my PSP off. is it supposed to work on the PSP or isd this ePSXe only?
 
PSX only.
If instructions refer to "patch" and you find a "pratchv2" use it.
 
Really?cause i thought this could work on the PSP via 3.71 POPs though if i can find the right ID to use for this mod when converting it to EBOOT..
 
Is anybody still here?
If so, I have a problem I need to ask?

I tried installing this mod, but the game freezes when a try to select a Menu option. (i.e. Item in the main menu or Magic in battle).
Does anyone know what I can do to fix this? Where did I mess up?
 
Which version of the game are you installing this? PSX/PC/PSP, PAL/NTSC, 1998/2012, etc
 
I think it's PSX NTSC 1998. The us version on the PS1.

I'm also on Linux running PPF-O-Matic3 and CDmage through wine.
 
175,000 Youtube views for my Lostwing videos  :-D Anyone play this at all anymore?  I actually don't know if I ever beat it myself lol.  Haven't had anytime for VII in a long time.  Well, if anyone has played through the whole game and knows the biggest issues with the mod, post them here.  If I can fix a few major things, then maybe this thing could feel a bit more legit.
 
Im playing it every now 'n then on my phone.
Quite balanced so far, even though i'm having trouble in the Sector 5 slums.. but thats because the controls are a bit clunky. So it takes longer then usual till i'm even a BIT into the game.  :P
 
How come Cloud, Sephiroth, and Young Cloud do no damage to the shinra soliders at all? Is there a bug on that?
 
How come Cloud, Sephiroth, and Young Cloud do no damage to the shinra soliders at all? Is there a bug on that?
If you mean the MPs in the First Reactor...They just don't get hurt by swords.  Some enemies do not take damage from specific types of attacks.  If you mean other soldiers and SOLDIERs not getting hurt by anything that any of those characters do, then something else is wrong.
 
Oh okay. Thanks. They take damage but just not by those 3. In the beginning and when they break into the Shinar CO. I havent played pass that yet.
 
Im playing it every now 'n then on my phone.
Quite balanced so far, even though i'm having trouble in the Sector 5 slums.. but thats because the controls are a bit clunky. So it takes longer then usual till i'm even a BIT into the game.  :P
Hey man, I love your mod! It adds the older Final Fantasy feel, with all the new materia and the status bonuses on equipment and such.
I'm playing through now, and I know a load of my friends are - I'd love you to keep working on this!
 
Um...hello. First post.

I joined because I really liked this. It gave me the energy to finally replay FFVII for the first time in years. I always liked the game for its story but this made the actual gameplay interesting.

However, I've run into a problem. I got up to the end of Disk 1 with no problems but when I followed the instructions for how to modify Disk 2, it doesn't work. I put kernel.bin, scene.bin and namemenu.mnu in their respective folders and saved it as Disk2Lost Wing.bin and .cue but every time I load it on ePSXe it crashes. It lets me get to the Squaresoft logo and stuff but if I try to push a button to go to the title screen and start the game there's an error sound and nothing happens.

I don't know what I could have done wrong.
 
Oh boy.  This has happened to a few others.  But some others have not experienced this issue.  I don't know what is going on here.  My best advice would b to read the whole thread and see how others have fixed the problem.  You're playing on EpsxE right?  The method in my instructions should work.  Get an unmodded Disc 2 ISO/Bin and try the process over again.  Perhaps copy my old instructions into a post and that could help me or someone else help you.
 
Here were your instructions:
****For applying changes to FFVII Disc 2 and Disc 3****

I'm not sure if the above process works for all 3 discs, but there is an alternative method.

1.  Open CDmage

2.  Open FFVIILostWing.cue

3.  Extract kernel.bin from the 'INIT' folder

4.  Extract scene.bin from the 'BATTLE' folder

5.  Extract namemenu.mnu from the 'MENU' folder

6.  Once you have these files, open FFVII Disc 2 (or 3) with CDmage

7.  Import the kernel.bin scene.bin and namemenu.mnu files to the same location you got them from only on disc 2/3

8.  Follow Steps 11 and 12 from the Disc 1 instructuons to import character menu pictures
Didn't care about character portraits but I did the other stuff. I've read through the thread a couple times and I'll check once more but I don't think anyone addressed how to fix this issue. Most people on here used the PC version.

S'okay if you don't know how to fix this. I can give the PC version a try.
 
Just tested the method outlined in the instructions.  It worked for me  :| Sorry....I don't know what to do if this method doesn't work.

To simplify.  As long as the modded kernel.bin and scene.bin are in the proper places, game should work fine.

The instructions describe a way to extract the kernel and scene from the modded FFVII Disc One.  If you have extracted the modded kernel and scene from the modded Disc One, then you have the pieces you need to mod Disc Two.  Just plug them into the proper places on Discs Two and Three and everything should function properly. - - - I know you probably did this and know this, but just in case you didn't maybe this helps you to figure out what may have gone wrong.
 
...huh. I just retried it (extracting teh modified files and importing them onto Disk 2) and it worked fine. I dunno what might have happened the first time.

I really appreciate your prompt response. :) Your mod is awesome and I plan to play it through to the end.

If you ever finish Revisited, I'll definitely play that too. (no rush or anything. just saying it looks even cooler than this)
 
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