[FF7PC] Reasonable difficulty mod (1.1)

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I played the game with this patch without issue a few months ago so that's surprisimg.

Also, what's your language ?  Given some of the words I'd gamble you speak french ?

If you do, post your original text along with the transllated one because a few of us here speak french (myself included).
 
I'm sorry but I'm Italian! Thanks for reply!
I make a table to be more clear
Left original boss ---- Right Wrong boss in this mod
boss HO512 ---> HUNDRED GUNNER and BOSS RUFUS
aerith red xiii and barrett fight against HUNDRED GUNNER and HELI GUNNER --->  BOSS RUFUS
Cloud vs Rufus ---> Cloud VS MOTOR BORE

Scrivo in Italiano in caso ci sia qualcuno che capisca,
Allora, ho trovato dei bug nei boss del General Quartier Shinra. Il primo boss che si dovrebbe incontrare quandi si salva red xiii dovrebbe essere HO512, ma invece il campo di battaglia è l'ascensore e si combatte contro HUNDRED GUNNER e successivamente una volta sconfitto lui appare RUFUS (invece che Heli Gunner, ma già questo sarebbe un errore in quanto questi boss si dovrebbero incontrare dopo). Successivamente col trio formato da aeris, tifa e barrett nell'ascensore ci si dovrebbe scontrare con HUNDRED GUNNER e HELI GUNNER ma invece ci si incontra RUFUS (che in 3 lo si batte anche in un turno XD) e quando dopo si controlla Cloud che dovrebbe combattere con RUFUS cambia del tutto scenario e ci si combatte con MOTOR BORE.
Grazie per l'aiuto!
 
that has to be a bad install or something because i played hays mod up until kalm and it was fine
 
Ok, thanks for reply! I try to reinstall!
EDIT: I have reinstalled ff7 and only this mod but I found the same bug and other.  However Thanks for the support. Bye bye!
 
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Yeah... It seems so... I was absent for more than two years on this forum, you know, busy stuff, didn't realized that 2 years have passed... Recently I occasionaly started to visit it again but didn't want to perform necromancy with this topic so I didn't revived it. Anyways, I did this patch for my own purpose, just to have more fun with the game, nothing more, I'm really glad some people like it.

Edit: Oh, crap it's 3 years o_O'. Where did that time go...
 
HOW DO I INSTALL THIS PATCH? This came without a readme or instructions.

Also, are there any previews or anything?

PS: Are you going to continue to update this mod?

If so , may I make requests:

-Jenova Synthesis should be harder
-Tropic Wind should do damage comparable to Aqualung
-Different forms of sewer monsters (Crabs and Ghosts) for different places new opportunities for ghost hands
-Harder enemies in that hidden forest area
-Lower hp for human bosses , they do more damage instead of having high hp
-The Serpent in the lost shinra plane (underwater) should do more damage
-Only the serpent and squid enemies should appear in most of it, other than the area with treasure chest (really good item)
-New Ghosts could go in forest around bone village, new crabs can go by the beach around bone village
-Midgar enemies should do significantly more damage, add more potions and items if needed
-An Osmose Materia (absorbs MP), oh wait, isn't there an absorb already? Could Osmose be added to it?
-Combine this mod with SceneRedux, since they are not compatible together (must replace scene.bin either way)

I actually havn't tested this yet, as I couldn't get my game working.
 
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There's short instruction how to do this. Also you have info in first post:

"Installation
--Download and launch. Point patcher to your 'ff7\data\battle' directory and have fun--
Don't forget to backup your original scene.bin.
"

PS: Are you going to continue to update this mod?
Yes I do. Right now I'm really low on time but I have some neat(in my opinion) tweaks. I'll consider your suggestions, thanks a lot for your feedback and interest in this small patch.
Cheers.
 
I think I got most mods to work, can't be sure yours did. The enemies hit like 15 or something. The amount of damage by starter enemies should be increased. The first few soldiers should be hitting at least 30. At least that way I would know it works or not.
 
You can quite easily verify if it's working using different means:
1. Check "Last modified date" in file's Properties. If it's your patching time, it's fine.
2. Try to patch it again. If it's patched or contains different modifications, patch won't work since it's made specificly for original scene.bin.
3. Initial enemies(Soldiers with tonfas, grenades and machine guns) should always survive Cloud's 1 attack which wasn't the case before the patch.

Also this patch wasn't meant to be difficult in any way but a bit more challenging than original game, hence the name: Reasonable Difficulty Mod.
 
i have a bug in the temple of the ancient in random battles i fight Godo and in place of the first boss i fight two flying monsters its weird in a both sides battle
and the wall boss in the same place are replaced by 2 ancient dragon in the front


edit: Forget about it i found the problem,  i was modifying the scene.bin with hojo, thats why the batltles was mixed up,     the problem is with Hojo
 
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You must update the kernel.bin. The problem isn't with Hojo. Hojo has a function that can update the kernel.bin. Look in file -> update kernel.
 
Just found a problem, when ever I get a random encounter on the grass outside Fort Condor the game crashes  :|
 
Do you have any other mods installed? Because sometimes when the scene.bin is changed by one mod and the battle.lgp is changed by another (or not changed at all), the game can crash because it's looking for an enemy model that isn't there.
 
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Do you have any other mods installed? Because sometimes when the scene.bin is changed by one mod and the battle.lgp is changed by another (or not changed at all), the game can crash because it's looking for an enemy model that isn't there.
Yup. Totally. Like when you try to combine (I think Kula Wende's mod) and gjoerulv's hardcore mod. It crashes on the save point on the reactor mission because of the "robot" monster in that area. It's been deleted from the lgp files.  :-P
 
Oh, its probably because I've still got the hardcore mods battle.lgp in my game  :roll:
 
Oh, its probably because I've still got the hardcore mods battle.lgp in my game  :roll:
LOL! Damn. I hope that doesn't make the game explode haha.  :lol:
 
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