W
WolfMan
Guest
This is phenomenal just absolutely amazing. I will try to see if he goes into pc version sometime tonight. In the mean time if Kuroda wants to test him in game that'd be awesome!!Ok i see, he wanted you to improve alone lol, I understand .
Anyway here is the full playable gallean beast
http://www.mediafire.com/download/17ugupkb2uxvpba/beast.rar
There is two method to do this, the first one is to only modify the offset of each animation script, (i used that one for the test model incomplete because thats fast) but for the full version i used a different method, since galleant physical attack have a very long animation script ( he hit many times and very fast) , I was forced to " enlarge" the data, for the 2Xcut and 4Xcut, and modify the offset too.
To summarize unlike the other file, this one is very altered, so im not sure it will works on PC, if someone can try and confirm i'll appreciate. I tested the same values on PSX and its worked perfectly, so its probably gonna works.
Note: all his limits break have beast flare's animation, so you need to modify red13 limits break with a limits break editor and give him " projectile" limits break , ( beast flare, limewire, nightmare will works , if you use something like cosmo memory or omnislash it will not work correctly)