[FF7PC] Red Werewolf

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very cool idea.. just tested it, a few problems.
half his head and back are invisible in my game and most of the animations are broken, there is no 'attack' animation and uses the 'berserk dance animation' when using spells
@WolfMan or cmh175

This sounds as if the 'make model symmetric' function in Kimera was used. Make sure V_NOCULL is unchecked for the mirrored group.
 
Thank you Pap. This is great. The first feedback. Gotta love betas. Could you by any chance be able to upload a screenshot or even a video capture would be even better. I haven't even been able to get ff7 installed yet after reformatting my computer. I knew that cmh said everything looked good so far so I'd like to see what your seeing. Thanks again.
 
Thanks kaldarasha. I can look when I get home. Unless cmh gets to it first.
 
Wasn't me lol. If I'm making any real alterations to a model I use Maya. Kimera has many secret and allusive abilities, many of which are lost on me lol. I can take a look in a bit but if it's anything other than a transparency issue with the texture I'm not sure how to fix it in Kimera. Short of importing the part again. Doable, but not preferred.
 
Interesting, yeah what the hell is that? The field model works fine, though I haven't tested it with the new textures Wolfman did. As long as nothing is pure black (0,0,0) nothing should be transparent. Curious.

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The animations are wonky too. It was originally put together as a demo though, I'm guessing it's the rwab file. As the model animates fine in kimera.

~Wolfman, when you saved the model did you move it to another folder? rwab is missing (originally sjab from the beast download). That's the file edited for the model to work right?

~ I added the **ab from the backup I had of the model, it animates really well. Other than Red XIII's face is missing. I'll take a look at the tex files, but I'm not sure what could be the cause. It seems to be just the lower legs, chest, and head. So it every texture other than rwac. I'm not sure why they're any different though.


Tried again with the original model I backed up, with the orignal textures, has the same issue. The textures work fine with the field model though, which is what I'd tested.
 
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Ok. Wtf is going on. Me and cmh are running out of ideas. Everything works perfect in kimera. But when he goes in it's chaos. Who can solve this mystery. I'm thinking we might need Kaldarasha.
 
Try to use the texture ID 0 for the head and the head texture needs to be set at the first, too. It could be that the game use for the head generally the first texture. It looks like that the game place a wrong texture on the head. By the way what is the resolution for the textures? Maybe the game has a memory limit for a character and doesn't load the last texture in?
 
This is worth a try. Wolfman you can change the textures order in kimera in the p editor window. I can do it tomorrow otherwise if you need help.

That's not a bad point. Each texture is about 2048. Big, but it's nothing I haven't done before though. TA Cloud is about the same. I think it maybe a formatting issue or something. The texture works fine on the field model, but gets screwy with the battle model.
 
This would make sense considering that the black around the textures is true black
 
This shouldn't be an issue unless the black is actually apart of the model. Though its not a bad idea changing that. Certainly cant hurt, just make sure the actual textured parts dont get brightned too. Let's try changing the black first, if it's still transparent I'll swap the texture slots around.

Check the tattoos too, there seems to be some transparency around them in the game.
 
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What I'm saying is that if the textures are off then the true black areas would show up on the body parts and therefore be transparent. I'm going to change the true black to 1,1,1. When we import it, if I'm right the transparent areas will become 1,1,1. That will tell us it is a texture error.
 
What if we consolidate the textures. There's two textures that show every piece of the character. But not every piece is used. What if we delete the pieces that aren't being used. I think that textures might be trying to overlap.
 
I don't think that's it. Each part has it's uv mapping, and an assigned texture slot. Unless the part is edited to use more than one texture it'll only use the assigned slot. So I don't think they're overlapping.

The brightening the black sounds like a good idea. It didn't seem like there was much black actually applied to the model, but it's certainly worth a try. If the parts show up as 1,1,1 than you maybe right about the textures overlapping. Though Im not sure how that would happen.
 
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OK. I changed all of the tru blacks to 1,1,1 and now nothing is transparent. Yay. One step at a time. I updated the Beta file.
The head torso chest and calf are the parts with issues. I'm exhausted and headed to bed, but let me know if you get a chance tomorrow CMH to look into reassigning the texture slots. It seems those parts are trying also to use the textures that are duplicated in the texture 3 slot. Maybe because they are so similar or maybe I assigned them to the wrong slot id. If you don't get a chance cmh, I'll look into it but wont be till late tomorrow night.
 
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Please don't tell me we will have to reimport the parts and re do the animations. I might cry
 
Please use the modify button to edit your last post instead of making a new one. I'll look in to this and will see if it's an ID issue.
 
Thank you kaldarasha. And I will start modifying posts instead of bulk posting.
 
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