C
cmh175
Guest
You'd actually be surprised how high you can go with this game, I've imported models with about 30k. I wouldn't go much higher though, you may also have problems with kimera crashing. There's work arounds if that's the case, plus zbrush makes adjusting the polycount pretty easy with ZRemesher. When you're ready just cut the model in half and import the piece for the head. If it loads properly with the diffuse texture (cant use anything else unfortunately, no normal maps) and kimera doesn't crash when you move the piece you're good to go.