C
cmh175
Guest
I've imported massive poly models before. They can be tricky in kimera but work just fine in the game.
Got itNo, try to cut him as closely as the original as you can. All the hair should be connected to the top of the head (otherwise it'll connect to the neck, not good), and the head needs to be cut at the jaw so the mouth can open (most attacks are with teeth). You need to have transitional area between each piece, meaning that they interconnect and end in rounded numbs basically. That way when each piece moves there aren't any holes. Your model will end up as closely to the original as possible for now, than the animations can be edited so he's standing up.
~oops not all hair, the braids going down the front are separate pieces (each one is actually three). You can just import one though and mirror it onto the other side since they're the same.