K
Kaldarasha
Guest
You could do pretty much the same in blender and this tool is for free. The downside of blender is the heavy learn curve, it has a lot of functions which may surpass the ability of zBrush, but it's hard to find out how to use them and the access to them isn't that easy as in zBrush either. Actually I wanted to make an easy Blender tutorial this week, but the 60FPS project has a much higher rank to me (by the way using subsurf was a bad suggestion by me). What we truly need is a UV map arrangement that is useful to build many models with it. I think two textures are enough for this (one texture for Head, Body and Hip and one texture for the arms and legs). If we then make some resource meshes which use the two textures, then we could recreate nearly all NPC with in a month.Hey everyone. I am thinking of starting a zBrush thread. This program does so many things for the community that would streamline modding.
Ex:
Decimation Master - Allows you to make a character with millions of polys and drop it to 30 or 40k without loosing any visible details!!
zProject Brush - Paint your high character and then paint your low res with the high res info
Cut and Fill holes - Yep Select, click on fill whole done!
NEW MatCap Baker - So I hate how amazing everything looks in zBrush and then you export the texture and everything is flat. MatCap baker allows you to select a material that gives you all the low lights and highlghts your want and bakes it into the normal map
My question is this. Would it even be worth making a support thread for this software considering its price of $795.00