L
Leet
Guest
Hi wolfman didnt think this had progressed as much as it has. Ive been looking in the wrong places i guess lol. :wink:
lol good point. I'm used to doing this in Blender and Maya.what is neat about zBrush in this situation is the combination of the following tools.
Slice - Creates straight line separations through one object. Creates two new objects and makes the edge perfectly straight.
Fill Holes - Puts a face on that edge and interpolates the color information to match
Inflate - A brush that takes a flat surface and extrudes it. You can adjust the focus to make it more cone like or more spherical and everything in between
DynaMesh - Makes the object and new face into one object
Group Visible - Makes object one polygroup. This allows to create UVs based on individual body parts. So Instead of creating each UV and then putting each one together in photoshop, this does it for you.
It's not a bad idea, I'm just not sure how noticeable it'll be since the braids start at the back of the head and go down the sides of the neck. I can play with this idea later though when the models imported in kimera and see how it looks.Thanks obesebear. I didn't think of that. I wonder how that would look though from the side when both the chest braids and head braids were visible. Is it possible to replace Galiants head skeleton with Red xiii's? Or is it possible to add bones?