[FF7PC] Red Werewolf

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Congrats!

Just a small note on the installation. I would use the Import button to put it into 7H, rather than manually placing it into the 7H Library folder. In my tests, this will cause the ID tag to display in front of the mod name and it's confusing to new users what that mess of letters and numbers mean.

I'll add this to the catalog this week :)
 
Thanks EQ. This is my first time talking with you. I appreciate everything you have done.
 
Congrats!

Just a small note on the installation. I would use the Import button to put it into 7H, rather than manually placing it into the 7H Library folder. In my tests, this will cause the ID tag to display in front of the mod name and it's confusing to new users what that mess of letters and numbers mean.

I'll add this to the catalog this week :)
Is that something new with the recent versions of 7H? I've always just pasted iro's into the library. Importing them just seems to make a copy of it in the library for you (which is nice for those who aren't as familiar with it) but it takes longer, particularly for larger mods. I haven't really seen a difference, other than the imported mods have a serial number or something added to the name inside the library folder. Either way I'd say the best install method will be the catalog so you just have to hit download to install it, and updates can be applied automatically.
 
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I've been working on another import project  and havent had time yet to start my first run through since i was 13. Has anyone gotten a chance to play around with Red Werewolf? Just curious if anything has been spotted that needs adjusting. Thanks
 
I did add the legs i adjusted in to the 7th heaven iro and ran through a couple of scenes and i like it. you did a good job definitely something that everyone should try.
 
This mod really makes me think about grabbing the pc version from steam. Stuff like this sure is impressive and just pure creativeness.
 
Hello everyone. Long time no see. I just want to let everyone know, I've been hard at work with a version 2 of Red Werewolf. Now called WereXIII. I have been working with Leet and Jusete. Leet is a little known modder, but let me tell you. His work is genius. Together we perfected the model of a biped Red XIII and using the previous skeleton we already created from version 1 Leet is about finished with the import. Leet has done all the import work and it has not been an easy one, let me tell you. This thing is a masterpiece. I hope you all like it. Updates coming soon on a battle release and then a field conversion. :::ENJOY:::
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Thanks guys. The import shouldnt take much longer. Just the hands and thighs left.
 
Just the jaw actually lol. Ive completed everything else and its looking good.
 
Is it required to replace kernel.bin and kernel2.bin of my hardcore modd install with the ones in this archive ?
Abd if so, why ?
 
Yes, bc otherwise the game will crash when you use any of Red XIII's limit breaks. Other than the necessary files nothing is changed so itll play the same way. Since you're overwriting core game files the 7H version is recommended.
 
I tried redwolf for tyhe first time. When I fight the first boss with him, the specimen in shinra's buildings, I was surprised by his new lvl1 limit !
900 damage to all oponents ! It's a lot, compared to his original limit
 
Which model are you using. The were lion or wolf? Just curious. The limit of 900hp is a little high maybe but he is a werewolf. Lol
 
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