[FF7PC] Remako HD Graphics Mod (AI enhanced field backgrounds) - [cancelled]

  • Thread starter Thread starter CaptRobau
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Well I certainly feel your pain on that one. I bought the re-release (before it's steam release) and went to download it again a few years later only to realise it "apparently" expires  :|. Didn't realise I was buying a temporary edition of the game. I wasn't going to re-buy it on steam after that, but the inner collectionist in me gave in and I promised myself it was the last time I'd pay Square for FF7.
I have bought this game since the PSX days on it's release date day, continuing to re-buy it over and over, again, and again as I moved and lived life..

I have the PC 4 disk version, Steam's, and PSX phys copies even now..

Square is not Square, it is a conglomerate company now, and they should have just made the PC version open sourced at this old age for modders and let it be.
 
guys, can u help me installing remako without using 7th heaven ? i know the modding file is on flevel.lgp, i already extracted the flevel.lgp but the file inside can't be replaced or rebuild with the remako mod file, it said coz a limitation of lgp size.. anyone can help me? sorry for my bad english
 
The files doesn't go into the flevel.lgp. it needs the texture replacement of Aali's DLL, hence why there is a recommendation for the Steam game to downgrade it.
 
It's an aali driver bug for black section, nothing you can do so far.
it's not enhanced because the "char" files haven't be filtered in is pack
Your great work on that /char folder functions in all field background mods, however, you are right, this glitch is just with aali, in all versions.
 
Hey! Thanks for the brilliant work, this will change a lot the whole game experience. Is there any progress for the 1.0?
 
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No Im not talking about original vs remako im talking specifically about examples that show the changes/improvements between beta and 1.0 and if possible in full resolution.
 
Good job CaptRobau, thanks for delivering this to the whole FFVII community.
 
The yuv.frag link seems to be down.
edit: Nevermind, the link is fixed now.

Until Capt fixes the link, there's a simple workaround for the missing yuv.frag:

Rather than replacing [FF7-install-dir]/shaders/yuv.frag, just open it in a text editor like Notepad replace everything with this:


Code: [Select]
Code:
#version 110uniform sampler2D y_tex;uniform sampler2D u_tex;uniform sampler2D v_tex;uniform bool full_range;const mat3 rgb_transform = mat3( 1.0,    1.0,   1.0, 0.0,   -0.344, 1.77, 1.403, -0.714, 0.0);void main(){ float y = texture2D(y_tex, gl_TexCoord[0].st).x; float u = texture2D(u_tex, gl_TexCoord[0].st).x - 0.5; float v = texture2D(v_tex, gl_TexCoord[0].st).x - 0.5;  if(!full_range) y = (y - (1.0 / 255.0) * 16.0) * (255.0 / (255.0 - 16.0));  vec3 yuv_color = vec3(y, u, v); vec4 rgba_color = vec4(rgb_transform * yuv_color, 1.0); gl_FragColor = rgba_color;}
source: CaptRobau's post history :P
 
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Thanks for this update but i've tried it and it's always the same than before, not your fault, but gigapixel is not designed for processing this type of pictures so long story short :
-The quality is very unconsistant between files and also across a single scene
-The texture are messed up with gigapixel as it's using a database of texture so the texture used (mainly for rocks, grass,.. all "natural" elements) are not at all the same as in the original game design
-The "straight lines" desing as in buildings or houses are messed up with lost of blurry noise
-Most of the low quality source fields are overfiltered so it's realy blurry
-Lots of chromatic aberations

Also you don't have done a playthrough of the game so there's lots lighting bugs and no optimised part, for me it's not realy a 1.0 version but a beta+.
You realy should have go for esrgan or sfgan your results would have been realy better (for me better, is more natural, constant and close to original design)

To my mind my pack and the one from Manakaiser (witch is WIP) are clearly the bests choise right now and i think once the one from Manakaiser will be final it will be better than mine.

Sorry to be hard in my observations but as you relased the first an "IA" pack, it's watched by other forum and direct users, and to my mind they must know that there's alternatives...


Some exemple (click on the pictures for a full screen version):

Look at the light and the wheel :
comp00.jpg

comp01.jpg


Look at the ground, the doors and the wood in houses faces:
comp02.jpg

comp03.jpg


Not realy need to look at a specific part... :
comp04.jpg

comp05.jpg
 
Thanks for this update but i've tried it and it's always the same than before, not your fault, but gigapixel is not designed for processing this type of pictures so long story short :
-The quality is very unconsistant between files and also across a single scene
-The texture are messed up with gigapixel as it's using a database of texture so the texture used (mainly for rocks, grass,.. all "natural" elements) are not at all the same as in the original game design
-The "straight lines" desing as in buildings or houses are messed up with lost of blurry noise
-Most of the low quality source fields are overfiltered so it's realy blurry
-Lots of chromatic aberations

Also you don't have done a playthrough of the game so there's lots lighting bugs and no optimised part, for me it's not realy a 1.0 version but a beta+.
You realy should have go for esrgan or sfgan your results would have been realy better (for me better, is more natural, constant and close to original design)

To my mind my pack and the one from Manakaiser (witch is WIP) are clearly the bests choise right now and i think once the one from Manakaiser will be final it will be better than mine.

Sorry to be hard in my observations but as you relased the first an "IA" pack, it's watched by other forum and direct users, and to my mind they must know that there's alternatives...
I disagree with your observations. I still feel the remako bgs are more natural and closer to FF style. Your bg, imo, are too "sharp" and "perfect".
 
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