[FF7PC] Slayersnext's Customized Models (2009-07-08)(Missing Downloads)

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HI!
and that tex files that there are like that? only black and white? I can't remember where i see them...

Chao!
 
HI!! how are?
well I finally can change the texture piles of cloud and Yuffie, (eyes),all correct in Kimera ( the models were load with the new eyes), but in the game, the models don't load the new eyes, why??

I convert the Cloud eyes (RTAC) in bmp with biturn, modify with paint, save as a 256 color bmp, and then i load the bmp and convert it into a .TEX file againcalled RTAC.TEX, then i erase the extension and the file only named "RTAC", but in game there are a load error or something like that.How can i do that correctly?? Thanks

There is the image :
 
Hmm. First thing I can think of is possibly you haven't ticked the RIVA TNT thing in the config screen, other than that I've noticed custom textures have to be a certain size, so 32x128, 64x256, 128x512, etc,etc... so redo the texture and resize it to 32x128 and se if that fixes it.
 
Hello
I do that you say befoe, resize the files to 32x128, but eyes still white in game... There is a scan of my config window:
 
Ok well I have the RIVA 128 ticked, another thing is if you have modified the pieces at all through Pcreator, not saying you have but just a thought. You will need to set a texture number for the piece, if all else fails sendem over and I'll take a look for you.
 
Hi! no I only use Kimera, biturn and paint. First I open Biturn and convert Clouds eyes (RTAC) into a .bmp 256 colours file, then i edit with Paint, open Biturn again, convert it to TEX file called RTAC.TEX, then I delete the extension (So now it's called RTAC only) and I substitute the original RTAC by the new one... I don't what i do wrong. I transer you the models by a PM message in few minutes
 
Hi! no I only use Kimera, biturn and paint. First I open Biturn and convert Clouds eyes (RTAC) into a .bmp 256 colours file, then i edit with Paint, open Biturn again, convert it to TEX file called RTAC.TEX, then I delete the extension (So now it's called RTAC only) and I substitute the original RTAC by the new one... I don't what i do wrong. I transer you the models by a PM message in few minutes
I forget say that ticked Riva 128 didn't fix the problem
 
I have found your problem. It seems Biturn is no good for converting the bitmaps into texture files I used Pcreator to convert the bitmaps and it worked first time. In case you don't know how boot up Pcreator and load any .3ds file you have it doesn't matter. Then select the piece via the drop down menu like this next open the bitmap you want to convert through here then make sure you have Texture File(s) like this then save, and the .TEX file will be in the same folder as the original bitmap. Then just swap the file in and it should work :-).
 
First thanks for the help, squeeble, but I only obtain that: :oops:
Witch color must be the base of the .tex?? (I don't modify the base color of the tex (Black))
 
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Well it appears you have edited the black somehow, my suggestion run the bitmap through photoshop or paint and bucket fill the black and make sure it's index 0. Wich should be done by when you go define custom colors, just make sure everything is 0 and that should work. I can do it all for you but i figured it's better me helping you so you know how to do it next time something like this happens.
 
The textures must be paletted. It doesn't matter what color it is, it depends on which color pallette slot it's being held in.
 
Do you mean like 8-bit 16-bit coz ive tried with other textures and only 8-bit textures show up ingame and if the color is set to index 0 it becomes transparent ill even upload the textures i did if you want to have a look at what works.

**EDIT** These should work, the one in the new folder. cloudtextures.rar
 
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Even with the texture of the "new" folder, the black still here:


Paint can change the palette of an image? anyway, what is necessary to obtain a 8-bit palette from a 256 colour bitmap? (ufff)
 
I think theres something wrong with your settings somewhere, because those worked for me did you have RIVA 128 ticked, sorry if I sound patronizing asking the same question but thats all I can think of.
 
I think theres something wrong with your settings somewhere, because those worked for me did you have RIVA 128 ticked, sorry if I sound patronizing asking the same question but thats all I can think of.
Don't worry.
Yes I've ticked Riva128... and in ff7config, 8-bit paletted textures, i have that -->   -----
 
Seems to to me that you have the famous 8th bytes (the transparency byte) problem.  Use any hexadecimal editor and open your .tex files then change the value of the 8th(starting from 0 not 1) byte from 00 into 01.  Do not change any other values or it might mess your tex up.

8th byte.jpg

The selected byte in this image is the one that must be changed to 01.

By the way,  Tifa's texture is misplaced we can see Cloud's belt's texture in the eyes.

Hope this helped.
 
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Yes yes!!! Thanks to ALL!! Finally, the eyes appears with transparency!!! Take a look:

And once again: Thanks to all!!!
 
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Yes that's great I'm glad everything worked out, I knew I was right :-P. But anyway whats next on your to do list.
 
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