S
slayersnext
Guest
Thanks!. The next might be "round" the others models, and maybe the Humans enemies...
See ya! :wink:
See ya! :wink:
Hehe just out of curiosity which one of us was right, squeeble or me? I mean which solution worked?Yes that's great I'm glad everything worked out, I knew I was right. But anyway whats next on your to do list.
Oh well don't worry about it ... it was just out of curiosity. It's not just because I wanted all the credit haha.Well both really you where right about the hex editing thing but i was right meaning that my textures did work, sorry I should have been more specific.![]()
Stormmedia was right about the hexeditor and transparency, but before,squeeble was right about convert the bmp into tex, modify correctly and convert the bmp into tex again. XDHehe just out of curiosity which one of us was right, squeeble or me? I mean which solution worked?
The 3DRipperDX can also rip directly in .OBJ format, but i find the .3DR is more accurate. (with the .3DR plugin in 3DSMax9. )Press F12 :lol: it's in the readme, and theres a KH model converter on the forum somewhere.
I wish you told me that sooner, i had to figure it out myself!Seems to to me that you have the famous 8th bytes (the transparency byte) problem. Use any hexadecimal editor and open your .tex files then change the value of the 8th(starting from 0 not 1) byte from 00 into 01. Do not change any other values or it might mess your tex up.
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The selected byte in this image is the one that must be changed to 01.
By the way, Tifa's texture is misplaced we can see Cloud's belt's texture in the eyes.
Hope this helped.

