[FF7PC] Slayersnext's Customized Models (2009-07-08)(Missing Downloads)

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And now, How can I fix the Field's model Shadows??? And the Winking :wink:??


PD: With thats models (KH), your game crashed more often??
 
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Well I see what your shadow problem is it's quite hard to explain, but basically you just need to go back into max an weld all the vertices together.
This means basically redoing everything except for cutting them up again, but possiblly because there already cut apart when you go to weld them it could destroy the entire model and theres no other way to fix that unless you either do that or turn of the lighting.

And no my game didn't crash more often.
 
You mind that?:

In the Command Panel (the Right Pane), choose "Compound Objects" from the Drop Down List & select the option "Boolean",
Select first object & In Boolean parameters choose "Union" & click the option "Pick Operand B", & now click the other object you want to weld.
 
That's because you aren't seenig how it looks in motion...
I'd imagine it looks no worse than Vincent's field model and I've managed to put up with that for ten years now so . . .
 
NO definitely not boolean max booleans are evil and you should stay away from them :lol:. Your object has to be editable poly you then use select by vertices (the little dots), and select every vert on your object then press weld witch is on the right hand side somewhere, little hard to say exactly coz it will be in a different spot unless your using the same resolution as me. But it should be under edit geometry or something to that affect, if you cant find it post up again and I'll actually open max up and have a look :lol:
 
Jajajaaja, evil for me...XD
Yes I found the Weld Tool, "thanks squeeble" (thats my slogan).
Weee I'll have a Really fun week!! YES!...I love battle models :cry:

(only face)
 
It would actually look worse Rancid Cheese. Vincent Field model's cape moves independently of the rest of the body. If you leave that that pice of dress hanging around, it will be completly static relative to the hip.
 
Well you've got far more experience than me so I'll take your word for it and we'll leave it at that . . .
 
Tadah! XD  Thanks to.......



Now, how can I delete the Blink?? I put the texture of Cloud's head, for example, in the 3 posibilities (aabb.tex, aabc.tex and aabd.tex), but with no succesfull... :?
 
HHmmm I have no idea...
A suggestion though, make clouds lower leg skinnier and longer so that you can make his boots less fat, because it looks like hes wearing platform shoes :lol:.
 
Humm, for the blink, if I remember well, you have to add a useless part to the head's bone(like a part smaller than the head that you will hide inside the head) and make sure that, in the HRC, the first part of the head's bone is the useless part.  That way the invisible part will blink but it will never be noticed by anyone.  Beside if don't texture the useless part it won't blink.

Sorry if what I said is unclear but it's hard to explain on a forum.
 
HHmmm I have no idea...
A suggestion though, make clouds lower leg skinnier and longer so that you can make his boots less fat, because it looks like hes wearing platform shoes :lol:.
Done XD.
Humm, for the blink, if I remember well, you have to add a useless part to the head's bone(like a part smaller than the head that you will hide inside the head) and make sure that, in the HRC, the first part of the head's bone is the useless part.  That way the invisible part will blink but it will never be noticed by anyone.  Beside if don't texture the useless part it won't blink.

Sorry if what I said is unclear but it's hard to explain on a forum.
You're right. The models no blink anymore... You shouldn't compile multi-P files in a single file...

heh, it looks like as if Tifa is floating.  :-P
Yeah but, original tifa looks like floating too
 
You're right. The models no blink anymore... You shouldn't compile multi-P files in a single file...
Actually it's good to compile... it's just that if the head is textured you have to add a invisible part as the first part of the head bone.
 
Ahh! now I understand ALL. I add a little hand like head, and then I add the truthly head (Add part to the bone) to this hand, so the hand blink and the head not... Anyway both methods are good XD
 
Well, no matter how you do it.  The important thing is that we don't see the part you put first in the HRC file.
 
I'd ask permission from the modder before you do anything unless you wants some really pissed off people.
 
Hi!!
I'm making a "KH Char.LPG" but they look weird (fat and "overmusculated")...
I convert the models succesfully, but when I build them, It's stills looks in SuperDeformed (SD) style... So I want to ask how can I change the SD skeletons of some models by otrers more realistics like this??:


Thanks!
 
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Just takes a bit of resizing, it doesn't hve to specifically fit the skeletoon just try and fit inline with it.
For starters try making the head smaller and that would make a difference then maybe just scale the forearm up a bit then and make the legs and feet smaller and you shouldn't have to add to the skeleton at all.
 
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