[FF7PC] Texture Upscales - Final Fantasy VII Texture Enhancements (2014-07-17)

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Or would it just be better to use the LGP/UNLGP tool and pack the files into the LGPs directly?
That'l work
And to use mod manager etc you need to convert to 1998 moddable version
 
I'm aiming to update this before the years end. I'm working on a catalog that will use enhancements I've created for battle, world, magic, and field. Right now I'm stuck in limbo trying to troubleshot why I can't batch import my field edits with Palmer. It's holding me back from a new release  :(
 
Dear EQ2Alyza,

could you tell us a little more about this catalog of yours you've been working on? It sounded so very interesting but obviously you have had some problems since it never saw the light of the day.

Thanks again for what you've done for the community!
 
My problems have been time. I am too busy right now to work on a steady release. I will have a lot more free time in about two months to finish organizing it.
 
I'll make sure to keeps my eyes open for anything coming from you!  ;)

Good luck with real life! (Oh if it only could be like Final Fantasy VII)
 
Hope it's OK to post this here.

While trying to repackage this into my battle.lgp with ulgp, I came across an error that says "Not enough storage is available to process this command." I couldn't find anything on this site that addresses this error. So I took a wild guess and figured enabling the 'Large Address Aware' (LAA) flag on the exe would do the trick...and it actually worked! I am able to repackage it now without any issue.

I believe you absolutely need 3GB+ of RAM and a 64-bit OS for this to work. Maybe someone more knowledgeable here can correct me on that. These are the steps I took:

1. Make a backup of the EXE ('ulgpGUI.exe')
2. Download and install "CFF Explorer" from the NT Core site
3. Launch "CFF Explorer" and open the EXE (i.e. 'ulgpGUI.exe': File -> Open -> navigate to the ulgp install folder and select 'ulgpGUI.exe')
4. In the left side of the window, choose the "File Header" section under "Nt Headers"
5. Look on the right side for the row starting with "Characteristics", and the "Click here" field. Click there. (A context menu appears for the next part).
6. Select/enable the checkbox for "App can handle >2gb addresses" and click 'OK'.
7. Save the file (File > Save).
8. Exit "CFF Explorer" and try to recompile the lgp file again.
I originally found out about learned about enabling this flag when modding Oblivion a while back. You can read more up on this at TES Nexus Wiki
 
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Not sure how I didn't come across this before now but it's exactly what I need! The links are dead though could you reupload them please?  :)
 
Same stuff. I just updated the installation guides and fixed the broken links.
 
I'm pretty close to releasing the first 7thHeaven catalog, which was going to debut the new World Textures, but what the heck...I've redone the OP once again, adding the new World Textures and relabeling this thread as Texture Enhancements.
 
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