[FF7PC][Tsunamods] Finishing Touch: ESUI Theme and Avatars

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Can there be an option added to scale up the size of the Damage Numbers?
I play on a 4k res and the numbers are absolutely tiny now and I can't see any way to make them bigger while using this mod
 
Hi i'm tryng to use this mod with sephiroth swap mod. Can someone help me swap the icons for cloud/sephiroth in battle and in text?I have already extracted the iro ,but can't find an easy way to replace it like the avatar on menu.
 
Hello again.

I don´t remember if these items are in the original FF7 or are exlusive of N.T. but these items doesn´t have simbols:

ptomM3m.png
 
I've been trying to get this mod working for a long time, and I've never been able to get past the movie intros without FFNx crashing. Even if it's the only active mod and no matter the version of the 7th Heaven launcher or FFNx, it crashes with no hints as to what's causing it. Any idea on what it could be?
 
I've been trying to get this mod working for a long time, and I've never been able to get past the movie intros without FFNx crashing. Even if it's the only active mod and no matter the version of the 7th Heaven launcher or FFNx, it crashes with no hints as to what's causing it. Any idea on what it could be?

xpE3uLg.png
 
Thanks. I guess it didn't work before because I needed to redownload FT.
 
Hello again Bonez.

I found this:

zaU2Pg6.png


The simbols of the status effects doesn´t dissapear with the battle menu at the end of the battle.
 
Beautiful mod. Any chance we could get some Font options? Im not too fond of the new Damage numbers.
 
Retouch battle view has the names covering my battle avatars. Is this a bug or do I need to adjust my mods?
 
I've been playing the game with Retouch installed and just noticed that Vincent's avatar portrait art as well as Cid's art is still using arguably lower quality Advent Children assets and not the ones from Remake/Rebirth.  Their official bust art is now available in the Square Enix press site. I've linked to them below.

FFVII_REBIRTH_CC_Cid_1400x1600_Bust.jpg

FFVII_REBIRTH_CC_Vincent_1400x1600_Bust.jpg

Any chance that they can updated to match the quality of the rest of the avatars? Thanks.
 
I've been playing the game with Retouch installed and just noticed that Vincent's avatar portrait art as well as Cid's art is still using arguably lower quality Advent Children assets and not the ones from Remake/Rebirth.  Their official bust art is now available in the Square Enix press site. I've linked to them below.

FFVII_REBIRTH_CC_Cid_1400x1600_Bust.jpg

FFVII_REBIRTH_CC_Vincent_1400x1600_Bust.jpg

Any chance that they can updated to match the quality of the rest of the avatars? Thanks.
Of course that's the plan once I get some assets.

BTW, Vincent isn't Advent Children. That's a real man lol. Fooled you.
1V9LDf4.png


BTW, retouch has its own thread.
 
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Is it just me, or is the world map "view" cone (the yellow triangle showing which direction the camera is facing) missing?
yVEVR1k.png
 
Hey just wondered if you've changed the font of the chat in the latest update today/yesterday? If so is there an option for original chat font? This new one is not easy on the eyes  :?

solved
 
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Hey just wondered if you've changed the font of the chat in the latest update today/yesterday? If so is there an option for original chat font? This new one is not easy on the eyes  :?

solved
no?
 
I have a quick question.

I know Finishing Touch has the same Battle Menu Artifacting Fix from ESUI (Enhanced Stock UI). Shouldn't the one from ESUI be disabled when Finishing Touch is enabled?
Also, ESUI has this option disabled by default while Finishing Touch has it enabled by default.

I bring it up only because that confuses me.

Thanks.
 
Is it just me, or is the world map "view" cone (the yellow triangle showing which direction the camera is facing) missing?
I just thought of sharing this -- it turns out that the view cone only appears when you rotate the camera using the shoulder buttons. I have the Cosmos Gaia mod which disables the shoulder button function in the world map and rotating the camera using the right stick doesn't bring up the view cone.

I've reached out to Cosmos about it and hopefully, a future update can get it to work again because I find that the view cone helps me get my bearings on the world map.
 
Hello and thanks for this great mod.

I wanted to let you know that some of the options are not working for me, such as the field buttons, icons for items or the controller buttons used in the config screen.

I'm using NT 2.0 combat only, postsscriptthree's gameplay and ESUI, is there a conflict there? maybe I should change some option in ESUI? please help me
 
Aavock ESUI Theme needs to make the borders wider on the main menu because some of the menu names don't fit in the border lines.
 
Aavock ESUI Theme needs to make the borders wider on the main menu because some of the menu names don't fit in the border lines.
I don't know what you mean. It looks fine to me.
ARzV595.png
 
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