[FF7PC] Turks Mod Complete (1.1)

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do cloud's (original vincent) limit breaks work? as in, the natural 7 limit breaks and correct animations?
 
thank you thank you im testing it right now  :lol:

Edit:I have to re-install ff7 because I get an unknown version error. Everything is fine now
Both cloud and rufus's limits work! awesome!
 
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does this file back up the files it replaces incase we dont like it?
 
Whoa NameSpoofer that is awesome! I'm just at a loss of how you managed to get rufus to use vincents battle anims and limit brakes while keeping the ID as cloud :? confused a little there lol. But good stuff :-D
 
Hey ultima espio thanks for the comment. What I did was that i changed the cloud model with rufus model but i used vincent battle skeleton. Then in kernel.bin i had to swap the default weapons and changed the limit AI ( Bringhate did this for me ). Im kind of bad at explaining but this was what i did.

And with some kind of hex editing, i was able to force barret skeleton to do only the melee attack, thus made it possible to swap barret with rude. I will include this the next version  8-)

ff72008-12-1914-08-50-56.jpg


ff72008-12-1914-13-43-60.jpg


ff72008-12-1914-11-34-46.jpg
 
Haha sorry that picture just looks wrong haha. Thanks for letting me know that, it might come in handy with other people too. Good luck :-)
 
Haha yea Rude looks kinda weird but the thing is he is using barret's skeleton xD

Anyway version 1.1 is out! You can download it in the first post!

New features:
-Rude replaces Barret
-Add new Elena models: 7 years old, 15 years old, etc...

I also update new screenshots as well as two videos I made on youtube.
 
Well done, good sir, I'm definitely installing this on my next play-through.
 
Man I'm glad I just bought this game off Ebay http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ssPageName=STRK:MEWNX:IT&item=290283124048                Thank you sir for taking the time to make such a expansive mod. Its like a brand new game in some ways. Really nice work. Mods like this are what make the prices to buy this game over 100 dollars.

EDIT: THE best mod Ive came across.  I been playing it with the Reasonable Difficulty Mod, Updated music, Yamp, the high rez mod, and every graphic card setting possible. Looks great, plays great. Makes a new play through so much fun! This mod deserves more praise and front page of the forums.


EDIT: You missed some text changes in a few places especially the fight between Dyne and Barret that you switched around. I'll try to let ya know if I catch anymore bad ones.
 
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Just curious spoofer, when I get to a certain point with the zack project mind if I borrow your yuffie model to make Cissnei. I'm trying to figure out how I can bring her in the game. I'm thinking of moving tifa's model onto another character's position and replacing her with Cissnei. Would fix a hole in my story that I've been having trouble with for awhile.
 
thanks for reminding me bluegrass, I will fix the text in a near future, currently im pretty busy and if i have free time i would likely spend on kingdom hearts models

and furzball, just do anything as you wish, you can use any models in my mod. if you have questions about modding just ask me
 
in the credits,you named some sort of programs,are those the programs you have used?
what are my options to create an individual mod? what tools are necessary?
 
im gonna upgrade this mod because now turks models from CC are availabe

this mod is gonna pawn everything soon :p
 
i was wondering how did you give the vincent limit break to rufus(Cloud) and vice-versa i was trying to do it myself to give Clouds limit to my Vincent(Switched to Sephiroth)
 
i have another problem, when im attacking a flying enemy with rufus i can't reach, i don't know what the problem is ,  i checked the weapon data on wallmarket and everything is alright there

can someone help me
 
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