[FF7PC] Ultima Espio Aeris patch

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I think you should use the Aerith's ghost scene in the return to the church to trigger her return to the party. IMO it's the most logical place to find her and explain why she has returned.
Sounds real hard :P

Problem is, that could backfire, since you see the "ghost" as early as when Tseng kidnaps her, so if you've done that first, she'll end up in your party while you go to save her, and then later in the game you wont be able to get her back because the ghost will be gone.

And, i've already programmed stuff in for her straight after her death, in fact, i had her present at her own funeral at one point (long gone now though) So if i programmed that scene you suggested, all that programming i've done just goes out the window. Since you have to be playing as Cloud on Disc 2 before you can get to the church. So really i have no idea how i could explain it, other than just making her appear :P

or mod the burial scene somehow, cut it short or something, and have it something like "OH MY F**KING GOD, SHE'S ALIVE,  BREAK OUT THE ELIXERS AND LETS PARTY!!!"
 
You know what might be a good idea, if you can include a selection screen as to whether or not she is revived.

Maybe something like
{Cloud}
Aeris...
>I can't believe she's dead
>Wait... she's still breathing!

This way the patch can be applied to everyone's game, but you can choose whether or not you want her to be revived.
 
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maybe something like, you have to go back to the alter to talk to her, and she joins you again. I think that *might* work. The problem lies in how i'm actually gonna code that though :P
 
Nice!  Well I think Makou Reactor is coming along quite nicely, maybe it won't be too hard.   I'll be here for moral support
 
me to man, this patch will be the awesomeness of awesometown, so i support this all the way, and i may not know about coding, but i can always give storyline suggestions
 
Guess whaaaat? ;D

I've fixed a HUGE bug that i had in the Northern Cave! ;D

I think i mentioned a while back, when I added Aeris into the burning Nibelheim scene, she wouldnt react to Sephiroth...well it turns out that she was missing some IF statements that all the other characters had. The actual level has codes for the characters that i missed with meteor, since that just showed you raw code. Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.

This means that I could do a lot more with this patch....
 
Wow I'll really wait for your progress here. :) What have you comeup right now?? Mind some screenshots?? I really want some teasers. ;D
 
Once I get the parachute to Midgar scene finished, I'll put a video on Youtube :P

I have an Idea for a trailer too, once I get more scenes done.
 
So Aerith with the parachute. Damn I can't believe that will actually work. Can't wait. :)
 
I just need to make an animation for her jumping off, then it'll be sorted.
 
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.
Meaning that Sephiroth also could be a playable char?
 
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.
Meaning that Sephiroth also could be a playable char?
If he can do Aerith he can also do Sephiroth but that would mean he would have to make a new main enemy to replace Sephiroth since its odd to have two Sephiroths.
 
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.
Meaning that Sephiroth also could be a playable char?
Yeah....but theres a problem. Sephiroth and Vincent share data, so if the player had Vincent, Sephiroth cannot be used.
 
Basically have some sort of party split up event where sephiroth leaves when vincient joins.
 
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.
Meaning that Sephiroth also could be a playable char?
If he can do Aerith he can also do Sephiroth but that would mean he would have to make a new main enemy to replace Sephiroth since its odd to have two Sephiroths.
Nah, that would just screw it up.

Would be awesome to have Sephy on the party just for the fun, but the story would have to remain the same. Just have him on PHS or something would be enough, without changing the story of course.. I also would like to be able to play with chars such as Reno and Genesis but those require more modding than just adding to the PHS, specially Genesis that isn't even in normal FF7.

Meaning that Sephiroth also could be a playable char?
Yeah....but theres a problem. Sephiroth and Vincent share data, so if the player had Vincent, Sephiroth cannot be used.
Isn't it possible to create separated "data" for them?
 
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sephiroth does use vincent's slot so it is supposed to be impossible to have both seph and vincent in the party at the same time

but i have managed to do that, but sephiroth still shares vincent's name, stats and equips (to do this i had to replace a existing character so you still have to lose a character but it doesn't have to be vincent)
 
sephiroth does use vincent's slot so it is supposed to be impossible to have both seph and vincent in the party at the same time

but i have managed to do that, but sephiroth still shares vincent's name, stats and equips (to do this i had to replace a existing character so you still have to lose a character but it doesn't have to be vincent)
I think we all agree to this but remove "Cait Sith"!! ;D
 
sephiroth does use vincent's slot so it is supposed to be impossible to have both seph and vincent in the party at the same time
*SNIP - IMAGE*
but i have managed to do that, but sephiroth still shares vincent's name, stats and equips (to do this i had to replace a existing character so you still have to lose a character but it doesn't have to be vincent)
Does Vincent gain double exp after battles by having two of him in the party?
 
If he have the same weapons and materia in it. What happens if Vincent dies but Sephiroth still lives and finishes the battle with Vincent dead. Will Sephiroth still get Exp and Ap even if Vincent is dead??
 
Does Vincent gain double exp after battles by having two of him in the party?
no they dont get double EXP, on the EXP screen after battle he has the same stats as the character you replace him with (odd i know but thats how it is)

If he have the same weapons and materia in it. What happens if Vincent dies but Sephiroth still lives and finishes the battle with Vincent dead. Will Sephiroth still get Exp and Ap even if Vincent is dead??
if vincent dies sephiroth stays alive until the end of the battle, but the next battle he is dead (if you dont revive vincent), but if sephiroth dies vincent stays fine and in the next battle sephiroth is back to the same health as vincent, also the funny thing about sephiroth dying is that since he isnt supposed to die, so that when you do kill him off he just stands there like he is still alive (but his ATB bar stays empty like he's dead).
And sephiroth will get EXP and AP even if vincent dies since he earns it for the character you replace him with and not for vincent. (as long as sephiroth is still alive that is)
 
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