[FF7PC] Ultima Espio Aeris patch

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The scene where you meet Cloud after he's left he party and you have to play as Cid/Tifa. I can't remember, haven't played this in a while, I was going to until I came across this like yesterday or something so I'm waiting till it's complete.  ;D
 
Ok guys, is there a scene you particularly want to see Aeris in? Or want to see how a scene works with her in?
I'd like to see how she talks with Hojo when Cloud's party attack him in Midgar. Vincent has a couple of lines in that scene right?? I'd like to see Aeris too. :)
 
You know how Cloud has the option of promising Aeris that she'll get to fly on the Highwind one day?  (He says that on the cargo ship from Junon to Costa del Sol, while they're all disguised as Shinra people.)  I'm just thinking that there should be some optional dialogue with Aeris on the Highwind basically exclaiming how amazing it is.

Also, it's important to remember that Aeris tends not to worry about anything.  She should act solemn while Cloud is in his coma, but not miserable.  She could actually offer Tifa some consultation (EDIT: consolation).
 
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Personally, id like to see the waterfall scene with Bugenhagen. it's -one of- the prettiest scenes in the game, and i'd like to see your imagination put to work as to how that scene would play out :P. i'd also like to see her scream over Diamond Weapon :3.
 
Well, the waterfall scene is pretty pointless since I'm not going to change it. If square put her in that scene already, then i'm gonna leave it. I don't see much point in altering it tbh.

Actually, I have noticed something similar about those scenes. They were all made by the same artist, so I assume that he just didnt know where Aeris was going to die when he made the level, so he just added her in anyway.
 
Hi:3, project still alive? Any updates?^_^

 I was thinking myself of adding Aerith to the game after Tifa saves Cloud from the lifestream(and his dreamworld), like they swim up, she could return her body alive seeing the earth in trouble, yet just a body soulless. In a state kind of like Cloud at the beginning of the game when he also deadly wounded firstly fallen to lifestream which mixed his personality with Zak's. Nobody died near her then so it wouldn't require much text as she could just "..." gaining personality and longer speaches over time. If something like that would be possible on ff7 script, then would be nice to also add check if player rob those poor little birds nest(at mountain pass part) out of phoenix down's and make her return only if he left them alone(as that part is somewhat hidden yet useless in normal state).

 But I guess the idea of just having her back from the moment she normally died gives her more playtime, which somewhat is nice. Also meteor seems to love crashing itself(any other editor for field scripts?) plus it's my first to see ff7 script itself and I need to catch a grip of it before I'll be able to do anything>.>, feels pretty raw at first sight. Does it allow variables?:P Hah need to study some examples.

 About some ideas from this topic, can we really add completely new weapon for Aerith? Can we just hex it into kernel.bin as her next weapon and add some crazy looking model(double bladed lightsaber*pink?* just jumped to my mind, through I'm not an SW fan=]) or is it hardcoded?

 Anyway keep up the good work.:3
 
Makou reactor is what i use for scripts, meteor is incredibly outdated :P

Dunno about weapons.

Yeah, i have actually just updated today, screens soon ;D ;)
 
Aw can't really run Makou Reactor on the pc I'm stuck with for a while so meteor is only choice for now.  I'll check it later on something better most likely, or try to recompile on this crappy pc=].
 
 Hah through if you will release your mod, most likely I'll try something differen't or concentrate on a way to make Aerith return more or less explained in the plot:P. It bugs me to just have her back like nothing happened. Through it also bugged me at my first play why I can't use that shitty phoenix down nor ressurect materia or even summon phoenix to get her back. >.> I'll go and look into adding some new weapon maybe first. Her ultimate weapon is kind of bad if she would ressurect it would be good to have at least two more IF it's possible which I'm not sure yet. Later today I'm gonna do some manual hex editing in kernel.bin and hope it doesn't crash for the start. Through it probably will as those weapons most likely are indexed in some other places too. xD


EDIT:
 Well I tried to manually add 2 new weapons for Aerith.
 If I edit both kernel.bin AND kernel2.bin(adding names for new weapons) game will not load at all. If I just add them to kernel.bin leaving kernel2.bin unmodified then I was shocked for a moment:O game launched normally... then it hanged at main menu screen before I even pressed anything. Well I just couldn't move the cursor nor start a game, not really sure what happened there. xD
 My catch it's not possible, but maybe there is a way, through ugly workaround.  CaitSith have an answer to this problem(maybe - still not tested - I just got that idea writing this edit:P) well his weapons at least few first ones suck couse they're practically SAME with different colors, stats aren't much different either if it's possible, then just get like one or two of his stupid megaphones changing models to some staff or rods and add them to Aerith. It should be as simple as changing few bytes to check. I'm just unsure if the model of potentially new weapon would need to be added for Aerith or replacing the previous Cait Sith weapon:P. Well it's fairy good and I say that as a person who likes to play with Caith Sith in the squad. Those low lvl megaphones of his doesn't really do much difference.

 Edit2:
 Giving a character a weapon of somebody else works great, only downside a new staff made out of green m-phone(imho most useless Cait Sith weapon) still have an megaphone icon under "items" but everything else works. I only wonder why characters have placeholder models to have max models if I can't really add completely NEW weapons to them. Or maybe I fail at something that should work. >.>
 
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Ok, so I've just made Aeris move places on the Highwind ;D

When playing as Tifa, she will stand in the place that Tifa does when you get Cloud back. Once you start playing as Cid, she moves down onto the deck where Yuffie was. Theres a strange bug there too, if you go there as Tifa, you will not be able to move. ???
 
Not sure about Makou Reactor, but if the game freezes when you go to an edited field it most likely mean some kind of loop or function you forgot to close:P. Aw a damn pity I'm left with meteor for the time being, adding anims with it crashing all the time or not allowing me to even target what I want on it's walkmesh & 3D view:P. I'll wait with it till I return to civilisation and a pc that can handle any decent operating system;P. Heheh I should win a first prize on making most stupid return of Aerith ingame=]...
 ...added simple MMB+- (01,03) & MMBUK (03) + additional description to... pickup in Gast's House. xD I saw this location nice as it was practically right after her death, in her biological parent's house, quite easily to explain by few lines, but damn I guess it's not soo possible without Makou Reactor:C. Heheh hence I ressurected Aerith in my game by picking up stupid potion, well stupid Turbo Ether to be exact:P. Well with such crappy method I could as well just add this to her dying scene, but after I gave up on adding new anims with meteor I was too lazy to change a field. xD

 How did you learn your scripting all those anims looks quite like original, or it's just soo easy with that makou reactor? I find wiki opcodes quite confusing, for example MMB+- is MMBud at wiki>.>, it's much easier for me to just check examples of stuff already done, through in stupid meteor I can't really add anims so I'll pass learning it untill I get my hand on that other editor:P.

 For now I just plan to make my newly ressurected(with my crappy patch:C) Aerith overpowered by adding new weapon with A3 damage calculation :P(multiplies normally calculated damage with every 16 lvls of enemy, x2 power at 32 lvl enemy, x3 at 48 lvl enemy etc.) that's just sick, althrough I forgot max lvl of enemies so dunno how much she'll hit with it at last CD. And I don't really like the idea of all characters having same weapons. I guess Vincent ultimate weapon have different damage calculation too, rising power by enemies killed. =] And really Green Megaphone is best to replace with new weapon for her if you're planning something like that in your patch. it can be bought in Cosmo and isn't really so better than starting weapon of CS, while you get next one at Wutai or even Rocket town, quite close. CS starting weapons look alike, most people don't even play with him, I do(reason: couse nobody else does:P) - didn't really saw a difference without this weapon.

 Anyway great work you're doing there:P, hope you fix that bug you got and make it to a state worthy releasing before you gave up^_^, heheh readed some previous topics of yours and I guess you did gave up on that mod once before:P, hope this time it'll turn better. This mod of yours is probably second after Chibi Barret I wish to see released lol:P.
 
Lol its easy with makou reactor, since most of the functions are named for you. The only things that are confusing are the variables, since they change all the time, and they dont have names.

Yeah I have given in on this a few times, because of all the problems I had with it. I didnt realise that the other characters had scripts in them that activated scripts for other characters.

For example burning Nibelheim:

Aeris has all of the code she needed, but she just stood still infront of the camera man, and the game couldnt go on because Sephiroth couldnt get to the picture.

Turns out Sephiroth had a code like this:
If[Barret]is in the party
If[Red XIII]is in the party
and so on for all the characters, but there wasnt one for Aeris. So that was the problem i was able to find out using Makou reactor.
 
Sorry for the double post, but you'll forgive me for this :) :P



Looks as if a revival scene is possible after all....
 


Since theres a lot of unused text in that level, I was able to give her her own speech.
 
Ha!  I like the dialogue ;)

I don't recall being able to access that area normally.  When and how is this scene going to happen?
 
Ha!  I like the dialogue ;)

I don't recall being able to access that area normally.  When and how is this scene going to happen?
What? haha you can go there anytime, its just the area past the fish that you can't get into. You will be able to see this scene anytime after Aeris dies, BUT ONLY IF YOU ARE CLOUD. I dunno how to get it to work just once though :/
 
Really?  I don't remember running through that area at all :|
I guess I need I replay the game again.

By "fish", you mean fishermen?  I seem to remember not being able to get to where Jenova LIFE was fought after Aeris dies because there are two random fishermen people blocking the way.  No idea why the game makers put them there (I think they were fishermen).  You're removing them, then?
 
Really?  I don't remember running through that area at all :|
I guess I need I replay the game again.

By "fish", you mean fishermen?  I seem to remember not being able to get to where Jenova LIFE was fought after Aeris dies because there are two random fishermen people blocking the way.  No idea why the game makers put them there (I think they were fishermen).  You're removing them, then?
....Go play FF7 again xD

Thats the area where Aeris is buried, if you go into the shell in the background, there is a giant fish blocking the path down to the altar below. There are no Fishermen hahahaha
 
Don't remember the fish at all...

There must be something seriously wrong with me today.
 
The fish is blocking a passage to Aerith death field and is inside the shell building on this field. Maybe not even blocking as while fish is there, there are no stairs at all, untill you sleep in the city waiting for Aerith & Sephiroth to come.:O Nothing ever as I recall blocks the way to -this- field through:P. Well maybe sleeping forest but that's BEFORE you find item to be able to go there for the first time.

 BTW Nice update.
 
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