[FF7PC] Ultima Espio Aeris patch

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I remember a while back you were trying to promote this patch.  Here might be a good place.

http://www.gametrailers.com/video/episode-5-pop-fiction/702590
Thanks :)

Just a few things left to fix with this patch now, and then that'll be it. I won't be adding any new features or anything.

I have a few new ideas I wanna try out, but I'm not saying what they are unless I can get them to work.

One of the ideas is just a video - you won't be able to play it.

The other one, you may, if it works.

Don't hold your breath though.
 
UPDATE
New "N00b-Proof" Version uploaded. Contains complete LGPs, and the new raw models and animations needed for if you want to use them with a new char.lgp. I hope this cuts down on some of the problems people have encountered.

Change List:

Code: [Select]
Code:
ncorel2 - Not therencorel3 - Not therezz2 - Not therelas_41 - Aeris acted a bit weird during the ending
 
We can't be distributing whole lgps, noob-proof or not.  Not to mention a lot of people won't be using just this patch and will have to learn how to combine files anyways.
 
Not to mention that is also a lot of extra data to download for no reason. Something us Canadians need to watch out for anyways...
 
I'm just gonna get rid of the whole thing for now. I've really had enough.
 
Hi

I was a little bit sick of people moaning about how they couldn't put it together and what not, so I just got rid of it for a while.

Should be easy to put together. Compile the flevel lgp with Aali's tools, Unpack Char.lgp and add in my new stuff and replace the Kernels -  Only replaces the Umbrella with new weapon, gained through new side quest. If your not interested, then you don't need to use them. You CANNOT, REPEAT, CANNOT mix and match Kernels and scene.bins. Things will go mental.

You NEED to add the new models and animations from me, otherwise the patch won't work in some parts. In fact, you won't be able to finish the game.

Hope this helps.
 
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<3 Espio-kun ty for putting it back up :)


although i have a semi related offtopic question.


as i haven't dabbled with the PSX Files, i'm curious if this patch would also work with the PS1 Discs. just curious/interested in knowing, it'd be pretty cool if it was possible :)
 
I can port the code but it'll be useless, since you can't add a model and animation to the new entity.
 
isn't it possible with the new "extend disc" patch thats floating around?
 
No. You still can't add modes to new entities. Makou reactor doesn't allow it for psx.
 
No. You still can't add modes to new entities. Makou reactor doesn't allow it for psx.
is it due to the limitations for the psx version? or simply because the function has yet to be implemented? If it was the latter i'm sure there'd be quite a few people interested in having the function, it'd open up a few possibilities for the PSX version.
 
Even then, I'm not sure that the new animations and model can be ported over. So you'd end up with a weird Aeris.

On top of that, there's a glitch that doesn't let you finish the game with Aeris in your party in the psx version.
 
Even then, I'm not sure that the new animations and model can be ported over. So you'd end up with a weird Aeris.

On top of that, there's a glitch that doesn't let you finish the game with Aeris in your party in the psx version.
i've never heard of that glitch o.o does the battle hang with Safer or something? as i've hacked her in before so she wouldn't leave my roster from character slot two, and was able to kill Synthesis, Bizzaro, and Safer before and not had an issue. as for the animations and the model, it'd be kind of fun to tinker with, (at least to me haha). and even then, an Aeris is and Aeris. there's not another like her!! anyway, this is all just food for thought, i'm quite content with my pc version and your patch for it Espio-Kun. i rather enjoy using Great Gospel and destroying people lol. :P
 
I've never put her in my team on the psx version tbh, it's just something someone on youtube told me. He was worried that he wouldn't be able to finish the game at all because he thought he'd get that glitch.

well, in the psx version if you even have Aeris when you go to fight Sephiroth, the game will just crash. I just got the PC version, so I wasn't sure if the same thing would happen.
 
really... weird. didn't happen to me, i've fought Jenova-Synthesis Bizzaro & Safer Seph with no problems. (well... there was this one time... when i quadraed Ultima. oops. lol.) maybe his discs were bad or something, i have no idea.
 
Hello, I am rather new here (just joined in fact) and mainly joined when I had discovered this project and wanted to ask you (and if anyone else can answer this, please do) which of these other mods would not work with this patch:

 2. The SaiNt's High Res FF7PC Patch v1.00  (with integrated Jedwin's chocobo patch)  by SaiNt
 3. YAMP - Yet Another Multi-Patcher  by dziugo
 4. Higher quality Cloud mod  by Dreakon
5.a) FF7PC Hand Patch mod v01.6  by Srethron Askvelhtnod
 5.b) NPC Reconstruction Project for FF7PC 0.6 mod  by Borde + ice_cold513 + Stormmedia

 6. New Spell Patch  by zero88
 7. Advent Avatars mod  by Wuz
 8. ff7_lessdebug  by Aali  (usable with ff7music)

9. Scene Redux v1.2 by Salk

I am almost completely certain that the mods in bold would directly clash since you made new models for Aerith since she didn't have the ones the others did for the next two discs, if I am wrong about this, please tell me. Also if you could be so kind, would you tell me in general which types of mods to avoid? (not as in which ones directly but broader view, such as mods that change spells and such)

Thank you very much in advance, you simply can't know how much I appreciate any help on this matter.

EDIT: I see that the last one is immediately out since it edits the Scene files, which you expressly say to avoid mix and matching those.
 
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