[FF7PC] Ultima Espio Aeris patch

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Excellent, I'll try it out and see what I can do.  Thanks so much for your help so far!
 
I was using Kuugen's Crazies mod which hasn't been updated in a while so used an earlier version of your mod.  Didn't like what it did to the game anyway so I am just using yours right now.  I've opened up wallmarket and have no idea what I'm doing >.<  Trying to figure this out from scratch is fairly daunting.
 
Yeah, the best place to get my mod is direct from me. At least then you know it'll be current.
 
Probably not easy to describe how to use WallMarket is it? :P  I know how to edit the current Kernel, I just don't know how to incorporate your kernel into the other one.
 
No :P

You'll work it out :) I can't actually use it on my computer, so I can't walk you through it.
 
Then for the .lpg files, do I just copy yours over his?  Or the other way around?
 
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I'm attempting to use this mod with the Remix, Menu Overhaul and Hardcore mods.
I'm writing a tutorial on how to install all of the best mods together-- Bootleg Edit for the FFVII Remix 2.5.1.
You already stated that the only changes in kernel.bin are for the Umbrella.
Your mod also includes kernel2.bin. 
What changes are made in kernel2.bin?

Thanks for your hard work,
-PitBrat
 
Kernel2 has the names of the weapons in, so just change the umbrella to "Princess Guard+"
 
Thank you for responding.  I'm a dufus for not already realizing that.
I think I've sorted things out enough to update my tutorial with this mod.

-PitBrat
 
I can't figure out exactly what I need to do to install this. I'm doing some hacking of my own so I don't want to replace my kernel or anything else I've edited. I can't figure out how to use Aali's tools, what am I supposed to do with the files to compile them? How do I unpack something with it? I tried dragging Char.lgp into unlgp.exe and all it did was tell me how many files were in the archive. I am completely clueless as to what to do with this stuff, it would be so much easier if someone just made an auto-patcher for it. >.<
 
I can't figure out exactly what I need to do to install this. I'm doing some hacking of my own so I don't want to replace my kernel or anything else I've edited. I can't figure out how to use Aali's tools, what am I supposed to do with the files to compile them? How do I unpack something with it? I tried dragging Char.lgp into unlgp.exe and all it did was tell me how many files were in the archive. I am completely clueless as to what to do with this stuff, it would be so much easier if someone just made an auto-patcher for it. >.<
Make a bat file called lgp and put this in:

lgp Flevel Flevel.lgp

That'll pack your level file for you.

Make another bat file, call it unlgp and put this in:

unlgp char.lgp Aerischar

That will unpack your char.lgp. Add my stuff into the new folder called Aerischar, then repack it with:

lgp AerisChar Char.lgp
 
Make a bat file called lgp and put this in:

lgp Flevel Flevel.lgp

That'll pack your level file for you.

Make another bat file, call it unlgp and put this in:

unlgp char.lgp Aerischar

That will unpack your char.lgp. Add my stuff into the new folder called Aerischar, then repack it with:

lgp AerisChar Char.lgp
I followed these instructions precisely, and it worked fine up until the unlgp bat file, which didn't make an Aerischar folder. In fact, it didn't seem to do anything at all. >.< I copied and pasted what you told me to put so I know I didn't make any typographical errors.

-EDIT-

Nevermind, the problem was that it couldn't run from my external hard drive. >.<
 
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Dunno if I've mentioned this or not, but at one point I had started a part where you could play as Aeris as the leader instead of Cid/Tifa.

I'm gonna try again to see if I can get the first character in your team playable anywhere. It would be a really handy mod I think :)
 
Dunno if I've mentioned this or not, but at one point I had started a part where you could play as Aeris as the leader instead of Cid/Tifa.

I'm gonna try again to see if I can get the first character in your team playable anywhere. It would be a really handy mod I think :)
doing some research for BC i found that although you can set them to leader, when it comes to world your stuck w/ cloud , tifa or cid for your shown char.
 
When using this mod with the hardcore mod, there is a slight conflict in the flevel.lgp file.
There are 28 scenes that overlap between these two mods.
If I overwrite the revival patch files with those from the hardcore mod, will I lose anything significant?
Is it just a matter of Aerith showing up in the scene to loiter about and chit chat?
Without those flevel scene files from the hardcore mod, there are some missing battles.

Thanks,
-PitBrat
 
Both the Revival patch and Hardcore mod alter these files in flevel.lgp:
Code: [Select]
Code:
zz5zz6zz7zz8qdblin65_1trackinnvdun1nvmkin21farmconvil_4gnmkslfrst_2anfrst_2anfrst_5hyou5_1hyou8_2hyou13_2trnad_2zcoal_2md8_32las2_3las2_4las3_2las3_3las4_0las4_4las4_42
Is it possible to integrate the changes the Revival patch makes in these files with the Hardcore mod?

-PitBrat
 
It's possible as long as you document the changes in both of them make and then make an flevel that includes changes from both patches.
 
Is Hojo the best tool for editing the scripts in flevel.lgp?
I'm learning as I go.  I don't want to use outdated tools.

I already tried using sceneedit and scenester without much luck.
I've since learned that those tools are obsolete.

What tools were originally used to edit those files with the Revival changes?
 
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