[FF7PC] Ultima Espio Aeris patch

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Tell you what, I'll save you some time and frustration, and I'll combine them myself.

Do you need them urgently, or can you wait a bit?

I've been asked a few times about the hardcore mod, so I might as well make a version compatible with it.
 
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Not urgent at all.
The Hardcore mod is gaining in popularity.
I saw that DLPB is working to make the up and coming Menu Overhaul translation compatible with Hardcore.

The Revival patch makes a lot of sense with Hardcore.
These two mods complement one another very well.
I know I need every extra bit of help to beat the baddies in Hardcore.
It'll be nice to use both mods together with all features enabled.

-PitBrat
 
Looking at that list, a few of them are alright. I didn't edit the Chocobo Farm or the Shinra building. If those in the list are the only conflicts, then it should't take long.

Dunno how to release it though, upload the whole thing again, or just the altered stuff? I was just thinking about new users is all...
 
What about an Hardcore Patch for the Revival Patch?
But it does get confusing when considering the order of installation.
 
Guess I'll just have a regular version and a Hardcore version. I'll put up a separate zip for people who have already downloaded the original and want it hardcore without having to download it all again.
 
Gjoeulv is making a 'Normal difficulty' version of the Hardcore Mod.
He's keeping the Materia Boss Encounters and extra quest without the tougher fights.

An Hardcore version of Revival is awesome.
A purist, I resisted Revival for Normal FF7.
Starting again, I clumsily added Revival to Hardcore.
Now Aeris truly kicks butt.  I depend on her sticking around.
Revival is part of the Hardcore canon! 

The Hardcore mod has a special quest and weapon just for Aeris.
All the added story elements gel very well.
There's even an opportunity to script in a few responses to the Hardcore mod.

Anticipation.
-PitBrat
 
My mistake!  Too many mods jumbled together in my noggin.
Still, I think Hardcore and Revival suit one another very well.
Aeris comes in very handy.  Her healing ability is especially useful.
 
Gjoeulv is making a 'Normal difficulty' version of the Hardcore Mod.
He's keeping the Materia Boss Encounters and extra quest without the tougher fights.
Just FYI, I am the one doing this for Gjoerulv...
 
I've looked through all the levels you say conflict...only the last 3 of them are problems. The rest of them are perfectly fine.

All I really have to do is edit the Kernels and figure out Gjorulv's changes.
 
What tools do you use for working on this patch?
There are so many tools with overlapping functions.
I'd like to know which ones a pro prefers!

 ;) Thanks for keeping this mod alive :wink:

I modified the Revival model to work with HQ Aerith.
I hope I didn't do anything that will make the game go crazy.
Aeri.hrc for HQ Aerith
Code: [Select]
Code:
:HEADER_BLOCK 2:SKELETON n_earith_sk:BONES 24hiproot 2.991451 AUGAchesthip 4.8511 AUGCheadchest 4.8512 AUGE AUGEnon_1head 3.4650kaminon_1 13.74453 AUHD rvas rvatl_chesthip 4.285050l_collarl_chest .80850l_uparml_collar 4.04251 AUHFarmerl_uparm1.2615810l_foarml_uparm 2.311 AUIBl_handl_foarm 2.19451 AUIDr_chesthip 4.285050r_collarr_chest .80850r_uparmr_collar 4.04251 AUIFr_foarmr_uparm 2.311 AUJBr_handr_foarm 2.19451 AUJDl_hiproot 1.6170l_femurl_hip 5.368441 AUJFl_tibial_femur 7.59782 AVAB AVAB2l_footl_tibia 3.2342 AVAD rvbir_hiproot 1.6170r_femurr_hip 5.368441 AVAFr_tibiar_femur 7.70282 AVBB AVBB2r_footr_tibia 3.2342 AVBD rvbq
I modified this version to work with the PRP Aeris battle model converted to field.
Aeri.hrc for PRP Aeris
Code: [Select]
Code:
:HEADER_BLOCK 2:SKELETON n_earith_sk:BONES 24hiproot 2.991451 AUGAchesthip 4.8511 AUGCheadchest 4.8511 AUGEnon_1head 3.4650 kaminon_1 13.74453 AUHD rvas rvatl_chesthip 4.285050 l_collarl_chest .80850 l_uparml_collar 4.04251 AUHFarmerl_uparm 1.2615810l_foarml_uparm 2.311 AUIBl_handl_foarm 2.19451 AUIDr_chesthip 4.285050 r_collarr_chest .80850 r_uparmr_collar 4.04251 AUIFr_foarmr_uparm 2.311 AUJBr_handr_foarm 2.19451 AUJDl_hiproot 1.6170 l_femurl_hip 5.368441 AUJFl_tibial_femur 7.59782 AVAB AVAB2l_footl_tibia 3.2342 AVAD rvbir_hiproot 1.6170 r_femurr_hip 5.368441 AVAFr_tibiar_femur 7.70282 AVBB AVBB2r_footr_tibia 3.2342 AVBD rvbq
I hope these models are acceptable.  I don't want to destroy anything.

-PitBrat
 
You've added the extra bone, and increased the bone count, so it should be good :)
 
If you use touphscript to edit the text, you may be able to completely avoid any conflicts with the hardcore mod.  No file replaces are necessary.  Look into it.

If you are altering script (as in game programming script NOT text), then flevel would still need the files replacing, but seems to me you aren't doing that?  As long as your mod was installed first and hardcore mod doesnt alter any of the aerith files, your mod would be cool.  Even if it did, you could always include a modified harcore text version for the specific flevel files.

touphscript does not need to replace files, it uses text files that you can edit then ship with installer at encode time.  It alters ALL the text in the game (inc the kernels, scene, ff7.exe, world map) and will auto correct scene lookup table in kernel.

It also ignores any lines in non dialogue files that are blank.
 
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The problem is we've both changed programming and text in a 4 levels. The rest is fine, no conflicts.

All that I need to do is just copy Aeris' programming, and her new text (since I had to manually add new text into the level for her) and they should work together.

...I still haven't gotten round to that yet :|
 
If you have actually changed programming in those 4 files, then yeah those would need to be manually added.  As for the rest, ts could handle it.  wouldnt need any more conflicts with scene or kernel etc.  It is very easy.  Plus you only change the lines in text that you need to change... thus blank lines are ignored.

I will be giving luksy a blank template later.  Notepad ++ would be the best option to edit non dialogue text files.

The 4 that are conflicting can easily be addressed manually by adding in a hardcore option, where you edit his to work with your mod :)
 
fship1 bug logged by touphscript

Error in fship_1
    Unknown sequence {CLOUD.\}


{AERIS}
“Let me think, {CLOUD.}”  <  you have used a full stop in tag.

--------

touphscript is a good debugging tool ;)
 
Thanks :)

It'll be a long time before I can change anything though, unless something hugely game breaking comes up :P
 
I just installed this using PitBrat's instructions and really looking forward to it! My current save is on disc 2 after getting Cloud back, so I reenabled Aeris in Black Chocobo.

My question is - where do I need to play from to get the extra quest? I see from the videos that I should be able to include Aeris in story scenarios to confirm the patching worked, but I don't want to miss any of your new content!

EDIT: LOL a second after I wrote this, I went to the natural place and got handed a new weapon! I already had one (since I had an umbrella from the hardcore mod), but did I miss anything here?
 
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