[FF7PC] World Map Stuff

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orichalcon

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.iros download link - https://drive.google.com/file/d/1v3TwTuab0fdcMN-CVaMqa3R_NRT425CX/view?usp=sharing
.dds files only for manual installation (combines the world map and animations) - https://drive.google.com/file/d/1io3_Bm-Iv_zyeeL-i_hTsZ8lA8rRATM-/view?usp=sharing

for The Reunion version get it along with any other mods for it in our discord channel ( https://discord.gg/ZgATfHM ) or on the website (click the globe under my avatar)

so I edited a few textures that either i thought i could improve, were glitched, or were straight up missing in Felix Leonhart's World Map (original thread: https://www.ff7catalog.com/threads/7705/)  This is the world map used in The Reunion mod.


before/after screenshots (before shots come first)

Farm1Before.png


Farm1After.png

Dont lie, you want YOUR Chocobo Ranch to look like THIS... don't you?  :-P

Farm2Before.png


Farm2After.png


Glitch1Before.png


Glitch1After.png


Glitch2Before.png


Glitch2After.png


KalmBefore.png


KalmAfter.png


NiblBefore.png


NiblAfter.png


NMountBefore.png


NMountAfter.png

This one was very challenging, it reuses a very skinny texture a million times for the base so my course of action was to make a texture that hides tiling the best, rather than make the best mountains i could

RocketBefore.png


RocketAfter.png


SnowBefore.png


SnowAfter.png


WMountBefore.png


WMountAfter.png


WutaiBefore.png


WutaiAfter.png


FF7_EN_2020-10-20_22-13-58.png


FF7_EN_2020-10-20_22-22-04.png

and last one is improved shadows
 
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everything in this post will be released in r06h (which will allow time for a further edit, if needed)

once again before/after screenshots:

20201121023448_1.jpg


20201121023347_1.jpg


20201121021900_1.jpg


20201121022045_1.jpg


20201121023039_1.jpg


20201121022854_1.jpg


20201121023241_1.jpg


20201121023131_1.jpg



-------------------------------------------------------------------------------------------------------------------------------

now i'm going to post all the rocket textures that i know of, because i'm especially proud of this one

vanilla rocket (current rocket texture for r06g as well)
20201121021623_1.jpg

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satsuki rocket
20201121025955_1.jpg

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remako rocket
20201121030451_1.jpg

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orichalcon rocket
20201121135937_1.jpg



will update this thread one more time with my world map animations, and any leftover vanilla/problem textures found


any comments or criticism is quite welcome
 
I don't see any links to download anything here .. Not sure releases is the correct place for this.
 
I don't see any links to download anything here .. Not sure releases is the correct place for this.
everything on the first post is released, everything on the second post is WIP, so its half and half  :P

figured it would be silly to make a new thread for the WIP stuff

i find it interesting that you came in here to comment about the thread placement and not anything about the images  :roll:

i'm not sure this forum is even active enough to worry about misplaced topics, you're just a troll
 
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This reminds me an old project I started long time ago ?

a8znq8I.jpg

pUxuEic.jpg

WxAGrA0.jpg

51QfNUJ.jpg

Lk8d0o6.jpg

2NACuJU.jpg


Maybe I'll take a break from project edge's and continue that one 8)
 
and i thought i was the first one to skin the chocobo ranch with the field textures...  :lol:

that kalm is amazing! its just like the field

also see you added in the shinra mansion to nibelheim


yours looks more like a full world map overhaul

while i'm trying to make all these textures look the best i can (and add some fun!), for instance, i already edited my rocket and removed those tan splotches on the launch pad...

this project is really just about finishing felix leonhart's incredible work, since no one seems to have heard
from him in a really long time

Maybe I'll take a break from project edge's and continue that one 8)
if you ask me, your (awesome) work would be better spent on something like the world map, the upscaling mods do a solid job on the fields, but as you can see from my rocket screenshots, they do a terrible job on the world map, upscales can be used as a base, but without rolling up your sleeves and doing some work an upscaled world map will always looks like crap

this is also why i'm completely redoing the map animation effects as well, the ones in syw4 and remako both stink (not trying to rag on these fellas that made those mods, if i had done all the fields i wouldnt give a crap about the world map, either)
 
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The world map fx as been corrected in my v5 beta and now looks like vanilla upscaled (was related to a limitation with tim.exe texture extraction witch remove semi alpha stuff - and as remako just used my work with his upcaling...).
Only need to finalise full game's animation (same fields animation/light/fx as in vanilla but upscaled, thanks to FFNx abilities about it) from 6 fields (thanks LazAr0 too for his software) then the v5 will be released (i corrected wm fx but also done about 8 fields minor correction to be a s close a possible as vanilla game).
 
The world map fx as been corrected in my v5 beta and now looks like vanilla upscaled (was related to a limitation with tim.exe texture extraction witch remove semi alpha stuff - and as remako just used my work with his upcaling...).
Only need to finalise full game's animation (same fields animation/light/fx as in vanilla but upscaled, thanks to FFNx abilities about it) from 6 fields (thanks LazAr0 too for his software) then the v5 will be released (i corrected wm fx but also done about 8 fields minor correction to be a s close a possible as vanilla game).
nice!  IMO a well-done upscaled graphics mod will always have its place too, this is because  as soon as you start manually editing a graphic, you start losing the original art

so for all the people who just want a better looking version of the exact same game they played before, pure upscaling is the way to go

however there are drawbacks as well, like the rocket texture, animations, nibelheim mountains, etc, those textures will be almost impossible to make look good with just an upscale, because the original images are garbage

btw also while doing the map effects i saw that you did indeed did spend time cutting out the end game highwind boosts, so they wouldnt have squared edges... i stole this work  :-P

i layered your boosts over mine and erased the edges of mine to make it the same, then deleted yours
-edit: i ended up omitting this part from the mod, not because i used your clip job, just liked it better without those white circles

feel free to do the same with my rocket texture, its the reason you have those thick black lines in there (that, and for some reason this texture doesnt respond to transparency), the texture needs to be bigger
 
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guess i'll post a W.I.P....

world map animation comparisons:

       *these comparisons arent exactly fair to satsuki, since the videos show his effects without the rest of his world map, where they actually blend in, i needed to do this so people understand what is being compared without being confused, also it seems he is updating his world map effects soon, i am using satsuki's file as a comparison because his mod is highly regarded... not to be a d$#%


------------------(should be able to play all these in browser) satsuki first, ori second
https://drive.google.com/file/d/1uNT4h6HTHQ_k2fmJ30a4v_F5iIDRHZ1k/view?usp=sharing
https://drive.google.com/file/d/1tL0zd_j0JettOxo4OQE4LtclFq_Hw3aP/view?usp=sharing

https://drive.google.com/file/d/1rnj0evdoo4LE-AyYUHeKiZ5VC9SO3n0v/view?usp=sharing
https://drive.google.com/file/d/11lDPTqEx12mUyGDRJqQ72uIgBGassFBx/view?usp=sharing

https://drive.google.com/file/d/1oXDo98X4LVen5DV_sq9cRx1VGhhmK26n/view?usp=sharing
https://drive.google.com/file/d/1SLaGbQphmTVH6cARdT_a7voSAfqzY71i/view?usp=sharing

https://drive.google.com/file/d/1tiDV5SmJ1i4Zyp00StB3ukUYVXh1A7rc/view?usp=sharing
https://drive.google.com/file/d/150orCNdlE17uA8KunBOCZGcg1EI84Y_I/view?usp=sharing

someone needs to go back to 1996 and inform square that boats/subs dont route exhaust fumes into the water... those animations should be water movement only
 
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Here's a sample of my v5's fields animation, 100% like vanilla but upscaled
http://yatoshicom.free.fr/v5.mp4
very nice

you know, i reported your forest-on-foot animation as a bug a long time ago!  perhaps not a 'bug' like i thought, but i knew it wasn't supposed to look like that! glad to see it fixed

also the sub was another bad one that you completely fixed


i actually completely deleted the chocobo on land animation, was thinking about making a few patches of dirt that come up with each step but IMO looks better and less annoyance without it

so our maps and animations are completely different, yours keeps vanilla game 99% in tact, and in mine i took liberties
 
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These textures looks really nice! Would be possible a standalone release for who doesn't use Reunion? As you did for the animations. Thanks in advance :)
 
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Nice and crispy! Very good thought to skin with the field textures! So where is this project released?
 
Go for it, those textures look good ^^
thanks!  :-D

These textures looks really nice! Would be possible a standalone release for who doesn't use Reunion? As you did for the animations. Thanks in advance :)
now that FeliX has commented with his approval, this will be coming (should i merge world map and world map animations, or keep them separate?)

Nice and crispy! Very good thought to skin with the field textures! So where is this project released?
as of right now, only the images in the original post are released (in Reunion R06g)
 
now that FeliX has commented with his approval, this will be coming (should i merge world map and world map animations, or keep them separate?)
Maybe separate would be better so everyone can choose what to use. Btw thanks for take this in consideration ;)
 
before/after

20210109031554_1.jpg


20210109030315_1.jpg


20210109031649_1.jpg


20210109031300_1.jpg



everything you see in these screenshots is now released for reunion and also for 7h in .iro format (if your game is set up to use .dds, then the .dds files will be used, otherwise the .png files will be used)

the download in the original post contains this mod bundled with the world map animations that i made specifically for this map, this is the best looking 100% complete world map for FF7  :wink:


in the future Devina and I will be redoing many of the buildings (to make look like the fields), some landscape features, and anything else that needs to be improved further, we'll keep you posted!


also, can this thread get moved to releases where it belongs? thanks in advance
 
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I like it Ori! Crazy question: would that be possible to add alternatively some more locations on the world map?

And is it including Pagoda for Wutai and Shinra Mansion for Nibelheim?
 
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I like it Ori! Crazy question: would that be possible to add alternatively some more locations on the world map?

And is it including Pagoda for Wutai and Shinra Mansion for Nibelheim?
this mod does not include pagoda or shinra mansion - i dont know how jusete did that, that requires actually editing the world map and adding that stuff whereas this mod is just textures for the vanilla world

that being said, i'm almost certain its possible because jusete showed us in this thread  ;D
 
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