wow i could add this info to mine Leviathan, monster info would be more complete with it ... i'll credit you all ofcourse
Some friends and me are continuing working on scene.bin specifications. We already have found more specifications.
We found each battle scenes (coordinates of each monster, ID number of each monster, ...), special attack texts and in the end of scene.bin, there are something like scripts we are trying to understand.
So maybe could you wait until we release the whole specifications of scene.bin, with source code examples. Of course you can do as you want.
If someone wants to see what we found in SCENE.BIN, there's a new version of "my scenestats.txt" you can find
there (5 MB). For each "file*" contained in SCENE.BIN, you'll find :
- ID of the monsters
- 2 tables (battleUnknown and battleUnknown2) we are working on. Maybe are they camera coordinates ?
- Battle scenes descriptions (up to 4 battle scenes in each file, and up to 6 monsters in each battle scene).
- Monsters description (name, level, luck, ...) with their actionID and actionTextID (they have something to do with special attacks)
- After monster description, there is an "UnknownStructure" we are trying to understand the meaning. (Any idea ? ^^)
- After there are the special attacks names followed by another "unknown structure"
- In the end of scene.bin, we have found scripts. We have written them in hex and when the program finds strings in them, it displays them between "[[[" "]]]".
Hence we're trying to understand battle scripts syntax, and to find the meaning of remaining "unkwnown structures". If someone has got any idea, they would be welcomed
M4v3R : Thank you for your answer. I'll add your ICQ in my contact list, and I will contact you soon.
Oh, please note something : I'm not "Freemen" but "Fremen", like in Frank Herbert's Dune
