A
Alhexx
Guest
Heh, I' looking forward to see the first renders of Shiva and Siren
- Alhexx
- Alhexx
Heh you're in for a bit of bad luck then, since I've only been able to decode battle enemy models... i.e. only people and monsters you encounter in battle. So no Shiva or Siren, at least not yet.Heh, I' looking forward to see the first renders of Shiva and Siren![]()
So what kind of creatures are these, where do you encounter them ? Are they summon models ? How many types of models are there ? I know only about 2 kinds, battle ones and field ones (which can be exported too |).Alhexx wrote:
Heh, I' looking forward to see the first renders of Shiva and Siren
Heh you're in for a bit of bad luck then, since I've only been able to decode battle enemy models... i.e. only people and monsters you encounter in battle. So no Shiva or Siren, at least not yet.
Shiva is one of your first Guardian force summons.So what kind of creatures are these, where do you encounter them ? Are they summon models ? How many types of models are there ? I know only about 2 kinds, battle ones and field ones (which can be exported too |).
Er sorry that I don't know Shiva and Siren, but I have played FF8 only for 5 minutes :erm:
I've noticed Ultimecia's textures are on Disk1 in the PSX version. Weird huh?
From the top:So these models are stored in animation sequences in FF8? That would make sense. I can look for them in the PSX disks by seeing if there textures are on the disk. I've noticed Ultimecia's textures are on Disk1 in the PSX version. Weird huh?
My Guess is they are stored in a proprietary animation format however.
The other problems include other scene objects in the animation sequence. (IE Siren's rock and the ocean she's in) Hmmm lots of .. things to filter through in this case.
Qhimm how do the battle models differ from the 'in game' models? And they must have a way of importing battle models into scenes in the basic engine. For example the scenes when you return to guardan. Hmmm more to think about.
Yea you could help me by telling me possibilities of XSI ... can it have vertex/point colours ? I mean if you model a triangle face, can the each of triangle's corner have different colour ?if i knew how to code i would offer to help, but unfortunately all i can offer is my expansive (although sometimes idiotic and anal retentive) knowledge of 3dsmax and softimage XSI...
I have description of FF8 field models if thats what you have in mind...mirex:
You wouldn't happen to have a detailed description of common model formats would you?
Thanks to the FF8 battle model viewer that floated up a while ago, I was able to make some important progress on the decoding of FF8 models. I have made my own battle model viewer which improves on the original viewer in a couple of ways, most importantly the elimination of visual artifacts and correct display of transparency and additive blending.
Also, inspired by mirex' Biturn, I've tried to implement ASE exporting to the viewer, which is really the point of this topic. Now it's 7:42 in the morning here (and I'm not up early), so I'll limit the explanations to that these images are 3DSMAX renders done a few minutes ago.
![]()
![]()
I shall now sleep.