J
JWP
Guest
I thought there seemed a distict lack of information on FF8 compared to FF7, so today I thought I'd tear apart the FF8 battle models.
Using some information from mirex I've been able to make a program that separates a .dat file into it's different parts.
I've just been looking at the 2 simplist sections to start with, these are:
section 7 - monster data, things like the name of the monster, draw magic, devour info, mug, dops etc are stored here - I've managed to decode a fair chunk of this section.
section 8 - this appears to be some sort of battle script, the only thing I've looked at so far in this section is the dialogue that appears near the end of the file, I've deduced that 0x3F is the start of a dialogue box and 0x3E ends it and I've managed to find some codes that place character names instead.
What I was wondering is if anyone has decoded any of the battle script format because it'd be pretty stupid to waste time on something that's already been done.
Using some information from mirex I've been able to make a program that separates a .dat file into it's different parts.
I've just been looking at the 2 simplist sections to start with, these are:
section 7 - monster data, things like the name of the monster, draw magic, devour info, mug, dops etc are stored here - I've managed to decode a fair chunk of this section.
section 8 - this appears to be some sort of battle script, the only thing I've looked at so far in this section is the dialogue that appears near the end of the file, I've deduced that 0x3F is the start of a dialogue box and 0x3E ends it and I've managed to find some codes that place character names instead.
What I was wondering is if anyone has decoded any of the battle script format because it'd be pretty stupid to waste time on something that's already been done.