FF8 Black blocks

  • Thread starter Thread starter Eric1987
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As far i know i already had this problem with the Onboard Radeon 9000 Pro of my laptop :) I fixed it by using a non-patched version of the game. Simply install the game and change nothing normaly it shoudl work ( i hope it's that)
 
My friend had this problem when he had downloaded a torrent version of this game. Then he found his old lost game and installed it instead and it worked fine. Its probably because the system files are corrupt.
 
Hey Eric1987, did you end up finding a fix for this?

My little brothers having the same problem on his computer. I've never seen this problem before.

I've tried everything and nothing seems to fix it, the video card is just not displaying the transparencies correcty.
 
Software Renderer fix that problem, but you can't run under D3D mode.
Anyway, you won't be able to run in D3D with a card from GF 6 series, because they don't support 8-bit palleted texture by hardware.
 
it wouldnt matter because 8-bit should just be disabled then and still be running Hardware mode :o
 
Have tried turning on 8bit palletted textures by using RivaTuner?
 
Have tried turning on 8bit palletted textures by using RivaTuner?

Yeah I've tried everything I could think of. The black blocks dont appear on the field or in a battle just in towns.
 
Have tried turning on 8bit palletted textures by using RivaTuner
The 8-bit pallet checks got nothing to do with it, my computer failes it and it runs fine with no graphical glitchs. It's all to do with a new transparency option/optimisation in the updated geforce drivers however control over this option seems to have been removed.

One person reckons you can downgrade your drivers to version 77.77 to fix the problem, this might be a good temporary fix for the meantime.

by the way to clear things up a bit, 8bit palletted textures is supported by all new hardware, however its generally disabled because of performance issues/compatibility issues and the fact that it really should no longer be used. However it can be re-enabled with the correct registory setting, which is all rivatunner does. Im pretty sure the reason why voodoo cards supported it was because thats as high as they origninally went.

I'm going to go search threw my internet history to find the website i hadup about how to fix up the transparency issues and will post a better fix for it latter (i seem to have lost it :oops: at the moment). This problem is a well known recent issue with geforce cards and apparently and doesnt only affect FF8.

--- UPDATE ---

Well I suck, i couldn't fix it. I would say your only hope is to wait for newer drivers that fix it to come out. I've tried just about every option in rivatuner but none of them seem to make a difference. As for the transparency option thats for cards newer than the 6800 only aparently, i havent been able to find anyone with the 6800 that has been able to fix it.

if you want to try and fix it i would reccomend to search around over at www.guru3D.com as there are alot of various tweak programs there. I might search around a bit more latter one but i wouldn't count on it, this problem doesn't affect me and my little bros gone off to use a different computer anyway.
 
Downgrading to older drivers won't do any good if we're talking about GF 6 series. It was good only for old GF FX series.

Many people confirmed that the newest graphic cards don't support 8-bit palleted textures, but there has to be a fix. FF7 had same problems and they fixed all the problems and disabled 8-bit palleted texture option in FF7 program configuration and it's working. There's no cure for FF8 because there are unfortunately less fans of the game.

I hope someone will really take care and make some fix.
 
I really don't know then, i have a GeForce FX5200 and it does 8-bit palletes so...

*shrugs*
 
GF FX series has 8-bit palleted textures hardware support, I had such graphic card and know it from autopsy.

I also know a guy who has GF FX 5200 and runs FF8 without any problems.
 
Oh, I almost forgot. If you are really desperated then I suggest to install the drivers from 45.xx series, you just have to modify .ini file (take a look at guru3d.com how to do it) and playing FF8 in D3D is guaranteed :)
 
Does the FX5200 work fine?

From what ive seen and read the problem seems to be limited to the 6800 alone. I wonder whats so different about it that screws it up.

My guess is that it has something to do with the alpha channel, maybe it expects it to be blue rather than black like HL. You might want to head over to http://downloads.guru3d.com/download.php?id=19 and check out the modded driver downloads, just test out a few. You might find a driver that helps out.

Winter: 8-bit palletes is supported by the 6800, download and install rivatunner or nvhardedge (or just about any other tweak utility) to check out the settings. Otherwise textures in game wouldn't show up at all. Its only the config that fail's to find it, but that doesn't matter.

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doh.. you's posted while i was typeing
 
They disabled 8-bit palleted textures, because of it's influence on performance.
 
its only turned off software wise, you can still put it on again with a tweak program.
 
the geforece FX series should be fine, I have a geforce FX 5900 and 5200 and they both run FF7 fine, I can use the hi res patch on the FX5900 as well.
 
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