X
Xifanie
Guest
Hello,
I'm extremely familiar with FFT events, as you can see from all this information I compiled: http://ffhacktics.com/wiki/Event_Instructions
My goal? Removing the "Junction remove" before/during/after Laguna dreams. Which from what I investigated yesterday, is actually characters being kicked out of the active/passive party, and thus have their GF and all their junctions removed. So I'd like to find out that instruction and play with it... I'm thinking that ideally, I'd want "present" characters to still be available for junction-switching, so it allows you to have access to all your GFs/magic without destroying your carefully set junctions.
Does anyone have any information about FF8's events? I want to edit the steam version, but debugging the PSX version would be so much easier, so knowing the event data offset in RAM for PSX would be awesome.
I'm extremely familiar with FFT events, as you can see from all this information I compiled: http://ffhacktics.com/wiki/Event_Instructions
My goal? Removing the "Junction remove" before/during/after Laguna dreams. Which from what I investigated yesterday, is actually characters being kicked out of the active/passive party, and thus have their GF and all their junctions removed. So I'd like to find out that instruction and play with it... I'm thinking that ideally, I'd want "present" characters to still be available for junction-switching, so it allows you to have access to all your GFs/magic without destroying your carefully set junctions.
Does anyone have any information about FF8's events? I want to edit the steam version, but debugging the PSX version would be so much easier, so knowing the event data offset in RAM for PSX would be awesome.
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