J
JokerKazucchi
Guest
I have a problem..with the shaders turned on I see a white screen when the FMV-s are on..if I turn the shaders off then the fmv-s appear but doesn't want to work at a normal speed...
but without the driver everything is working and I have the High-Res videos on
Here's my ff8_opengl:
Code: [Select]
and my app.log:
Code: [Select]
[if I have publish.bak in the game it wouldn't even open up...as it stucks at the really slow eidos logo vid...]
but without the driver everything is working and I have the High-Res videos on
Here's my ff8_opengl:
Code: [Select]
Code:
## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: NVIDIA Corporation GeForce FX 5500/AGP/SSE2 2.1.2INFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Loading external library RaWMATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer creating 3D listener interface EAX: creating bogus sound buffer EAX: creating bogus 3D buffer EAX: Establishing listener property set interface EAX: Checking for EAX support EAX support initialized EAX: set global reverb initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: SoundMAX Digital AudioGUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}PORT 1: Microsoft MIDI Mapper [Emulált]GUID={0xd5b73a09,0xf1cb,0x42b5,0xa7,0x9b,0xdb,0x6f,0x49,0x2,0x7b,0xa8}PORT 2: SoundMAX Wavetable Synth [Emulált]GUID={0xfde6823e,0x828d,0x44b9,0xbd,0xa3,0x60,0x24,0xd1,0x83,0xb0,0x25}PORT 3: MS GS hullßmt. SW-szintetizßtor [Emulált]GUID={0xa623839c,0xa930,0x4b22,0xae,0xa7,0xb5,0x66,0x9e,0x4d,0xce,0x89}PORT 4: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... SoundMAX Digital Audio Port1 supports XG dataCannot open Movie File: C:\Program Files\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pakGLITCH: missed palette write to external texture data/eng/menu/iconSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...midi_play FAILED!: returning 0Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.sfx WM_CLOSE BinkCloseReleasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
Last edited: