[FF8] Hacktuar - Script Fixes/Improvements

  • Thread starter Thread starter Shard
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Oh yea!  That sounds extremely awesome. These areas do have walkmesh in it, so it just need some scripts.
Yep!

I should have  a list somewhere..

Moreover ther should be some "hidden background events" in some backgrounds (door openings and similar stuffs) that could maybe be enabled somehow..
 
Actually it would be interesting add the originally removed stuff (instead of remove things).
I've done this with a lot of the game's dialogue. There are some wonderful lines of text in the game that were cut for some reason, like Ward and Kiros teasing Laguna about the "Piano Lady" before they visit the club. Square also cut what's probably Squall's best line in the entire game (it's at the end of the trailer I'm working on for the VO project).

I noticed the unused dorm rooms. The problem with these is they don't support all the costumes, so I'd have to script all the areas that would jump you there if I wanted to use them at all. They would be cool to use, but it's way too much work for a little polish. If anything, I'll only slip them into a single scene.

Also, I plan to use the "Balamb Garden gets hit by missiles" FMV that's on disc 2. Maybe it will play if the party dies in the MD levels.
 
I've done this with a lot of the game's dialogue. There are some wonderful lines of text in the game that were cut for some reason, like Ward and Kiros teasing Laguna about the "Piano Lady" before they visit the club. Square also cut what's probably Squall's best line in the entire game (it's at the end of the trailer I'm working on for the VO project).

I noticed the unused dorm rooms. The problem with these is they don't support all the costumes, so I'd have to script all the areas that would jump you there if I wanted to use them at all. They would be cool to use, but it's way too much work for a little polish. If anything, I'll only slip them into a single scene.

Also, I plan to use the "Balamb Garden gets hit by missiles" FMV that's on disc 2. Maybe it will play if the party dies in the MD levels.
Not sure it can be done but.. it's possible to take the chara file (which contains all needed costumes) from another stage  and replace it in the "hidden dormitory view" files?

I'd really like to read all these dialogue lines anyway :)
 
Sounds very good to me. Nice project!
Just a small question since you wrote that this was the first mod that alters the scripts. What about deling? Couldnt you get all of this by just using it?
 
Just a small question since you wrote that this was the first mod that alters the scripts. What about deling? Couldnt you get all of this by just using it?
I am using Deling, but these features aren't in the game. I'm writing them all by hand.
 
While streaming a test of the voicover project, some people got a sneak peek at one of the features in the changelist (well, a few of them, but this one is the one that got the best reaction)
 
That's cool! :D In addition to what you said in the end of video, it does play in game if you fail to set the error ratio in missile base, happened to me the first time i played :P
 
Oh, really? I looked all through the scripts and only found it in a testbl area (which are sometimes used), but must have dismissed it because the conditionals didn't make sense.

I never knew that!
 
Thank God you've highlighted your past broadcasts Shard! I'm gonna go through them right now!!!

...and it sounds so good!

Do not fix "Selphie faces towards the camera" in any scene please! :P :P Or at least put an option for those who want to see that. :)
 
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Do not fix "Selphie faces towards the camera" in any scene please! :P
Why not? In most of the places where it happens, it's a scripting error by Square's eventers.
 
Players get the option at the start of the game to skip naming Squall and Rinoa (primarily for the VO project).
do you think you could add another option to allow the player to force default names for all characters and Guardian Forces, that way I will never have to enter the 'enter a name for the character' screen.

I also think this would be a great thing to add for Final Fantasy VII, force default player names.
 
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The game doesn't ask you to rename Zell, Quist, etc to begin with (in fact, it can't, those names are always the same). As for GFs, there is no way to force default names for them. You actually obtain GFs by naming them. There's no way around it.
 
So... Humm.... Beta test release... Cof cof...
I plan on doing an actual release once I finish the Zell minigame (it's the only thing on the list that isn't done). The only things that will be missing are VO bugs which don't matter until I've released that project, and that won't be until much later.
 
The game doesn't ask you to rename Zell, Quist, etc to begin with (in fact, it can't, those names are always the same). As for GFs, there is no way to force default names for them. You actually obtain GFs by naming them. There's no way around it.
Maybe you could do a hack so that when that screen pops up, a keystroke is sent which will focus on the confirm button and press OK on it.

and on FF7 you will need this for all characters for the voice over project, but i think it would be a cool thing to skip anyway for people that don't rename characters, if you can't skip this screen then sending keystrokes TAB then OK should work.
 
How far are these script fixes from actual added content? New battles? New dialogues?
For example a boss like edea summoning consecutive monsters in front of her until you actually reach her, brothers maze having some hard battles in critical points, stuff like that...
 
I can't mod battle scripts yet (nobody can). When that's possible, this mod probably won't change anything about battles aside from supporting voiced dialogue. If it's possible, the only other thing I would do is allow players to skip part or all of the gf animations.

The only new "content" in this mod will be added/modified dialogue. I don't plan on adding new battles. There are several other mods that edit battles for difficulty and balance reasons, they will be compatible with this mod.
 
Looks great!

Seriously, REMOVE the basketball scene. It's NOT needed. It's the worst part of the game.
 
Seriously, REMOVE the basketball scene. It's NOT needed. It's the worst part of the game.
No way... That's a key point in the story...
 
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