S
Shard
Guest
I'm making this thread for two reasons.
1) There's currently no way to know how many frames are in a particular model's animation without just playing one, and trial-and-error is a pain because if your frame counts go outside the animation length, the game freezes.
2) People trying to crack the model/animation format of FF8 can look here to get clues based on the frame count of each animation.
Not much yet, but it's a start.
How to read this:
ANIME <animation ID>: <frame count> (description of animation)
d043 (Laguna)
ANIME 0: 3 (stand idle)
ANIME 1: 29 (walking)
ANIME 2: 21 (running)
ANIME 3: 255 (Spazzy vertex stretching)
1) There's currently no way to know how many frames are in a particular model's animation without just playing one, and trial-and-error is a pain because if your frame counts go outside the animation length, the game freezes.
2) People trying to crack the model/animation format of FF8 can look here to get clues based on the frame count of each animation.
Not much yet, but it's a start.
How to read this:
ANIME <animation ID>: <frame count> (description of animation)
d043 (Laguna)
ANIME 0: 3 (stand idle)
ANIME 1: 29 (walking)
ANIME 2: 21 (running)
ANIME 3: 255 (Spazzy vertex stretching)
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