So what you're saying, is that once I have a potential vertex pool, I start plotting two of the coords per vertex in paint... If it starts to look like a model shape, I probably have the right stuff. If not I may be looking at something else entirely...
Is that what you're describing?
(And on the subject of busy life stuff... that I can fully understand... it isn't easy being a fulltime student with a part time job and no method of self-transport...)
However, I should note that I'm not simply working on FF8... I'm on FF9, both .hack series' and a number of other games on and off at any given moment, as well as being a 3D modeler for my own games... If I devoted all my time to one format... I'd probably be able to crack it at some point(or have a severe mental break).
However, my previous statement was referring mainly to the fact that I still can't get my headers to read properly even when they are fully documented...
When I read a header that tells me a file should start or end at a certain point in the data... I look at that part and it's either well after the end of the file or it is in some random spot after the file has already started... so instead I look at a relative point to the beginning, or end of that header, or the main header, or the end of the previous file, etc... but for some reason, even though I know the documentation is good, the headers don't seem to point me to where they should... (meaning I'm somehow reading them wrong...)
In any case... none of this helps the FF8 formats so I guess I'll stop.