[FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0

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Hello,

I have downloaded several mods ; BattlefieldPack-Remastered_v1-3-1, HorizonPack-Remastered_v1-1a, Lionheart-Remastered_v2-0, SeeDRemasteredFont-Tech_v1-a and Tripod_TripleTriad-Remastered_v1-1.

But I don't understand what I have to download and where I have to put the files for the mods to work?!

Could you explain clearly, step by step what I have to do and what I have to download please?

Thanks in advance and sorry for my English!
 
Thank you so much Maki for your support on Demaster and how quick you did your Update so we can continue to play o/
 
Hi there,

Sorry if I am a crazy person I cannot find "ffviii_demaster_manager.exe" anywhere in the GitHub. I have checked all 3 of the release zips, and searched all subfolders. Am I missing something specific here?\

I found this .exe in the update for 1.0.2.0 - do I use that one? Sorry, as a non-technical person I don't really understand what is going on with the multiple release with significantly different content in each one.

I've now tried the following:

Extracted the FF8?R_Demastered_1300.zip into my Remastered folder, as well as all files from FF8_Demastered-1.3.2.2 (Because 1.3.2.2 does not contain the demaster_manager.exe file)
After running the exe which created the Demaster_EXP folder my game simply will not open, no error codes thrown, just nothing.

I'm really confused about what i've done wrong. The latest package doesn't seem to contain the exe needed to manage the Demaster, but using the old EXE/files seems to break this?
 
Last edited:
Updated JP working, updated EN repacked so no more download 1300 and then 1302
 
Hello, I am not able to find the PDF with instructions of what do I have to download and where to put the dowloaded files.

Do I need to download the FFVIIIR_1030_en_final.zip and the source code (zip)
Is the PDF in the zip?

Thanks,
 
Hi, I am sorry but after seeing many tutorial, I am block at the beggining...
I donwloaded the latest version of demaster. Normally in all tutorial you extract main.zzz file. But in my installation I don't have any .zzz files. I understood it is normally there from beggining. And then you add the different mod from the new folder created that contain all textures. Did i miss something ?
I tried with english and french version, in both cases I don't have those .zzz file.
Thank you for your help.
 
Hi, I seem to be running into an issue with Demaster and the field/background textures. Before unpacking with Demaster when loading the game vanilla the textures will still have the antialiasing to smooth them out. However after unpacking with Demaster I find that the backgrounds no longer have that effect, instead appearing as pixelated as the original ps1 version, as shown here:
https://imgur.com/c8KUt27
This is without any additional mods. My current settings for Demaster can be found here:
https://imgur.com/AHyReYr
Any help would be appreciated. I know people have griped about the blurry backgrounds but I would rather have those than, well, this.
 
For anyone else having problems with using the JP version, download the FFVIII_JP.exe from the description of this youtube video.
The ff8jp_launchPatch.exe doesn't work at all. I tried all sorts of combinations, using all the different versions of the demaster patch including the ones for 1.02 and downloading the 1.02 version of FF8 remastered using DepotDownloader, or not using the provided launcher and just using the original one, and I never got it to work.
It would give me an application error, error 057, or the game not launching at all.
Only until I found this obscure video with under 800 views from almost 1 year ago that I managed to get it running.

I suggest adding this to your releases and removing or fixing the ff8jp_launchPatch.exe. There are people like me and of course the native Japanese people that want to play the game in its original language.
 
Hi guys,

when I put the demaster files in my game Folder of FFVIII remastered and then run the manager, it does extract the main.zzz and other.zzz into the folder DEMASTER_EXP as it should.

However when I put the mod texture folders into the DEMASTER_EXP overwriting stuff if prompted to do so, the game still doenst enable any mods that I have put into and starts in its unmodded state anyway.

Also if I execute the manager exe of demaster again, it tells me that it doesnt detect any unpacked files in the DEMASTER_EXP folder even though there are files.

I tried this with the 1.3.3 iteration of demaster and the english version folder of it... already tried deinstalling the game and doing everything from scratch multiple times and it still doesnt work.

Can you guys help me ?
 
Hello, does it works on the Steam Deck ?
Yes. Some launch arguments need to be provided:
Code: [Select]
Code:
WINEDLLOVERRIDES="winemenubuilder.exe=d;dinput8=n,b;ff8_demaster=n,b;" %command%
 
Hey! I just tried downloading the mod tonight by following the directions in the read me and ran into an error : 3889861889 : 377 can't open configuration file: 'config txt'
Any chance anyone has seen it before or knows why its happening? Thanks in advance
 
Yes. Some launch arguments need to be provided:
Code: [Select]
Code:
WINEDLLOVERRIDES="winemenubuilder.exe=d;dinput8=n,b;ff8_demaster=n,b;" %command%
Can confirm, this is what is needed to be able to run the mods on Steam Deck...

Also for anyone wondering WTF the system fiels are in SteamDecks structure:
\.local\share\Steam\steamapps\common\FINAL FANTASY VIII Remastered

Thank you to you Maki!
 
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