[FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0

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The PDF manual was removed in later releases, you can download the first version https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1

To use field files you need to download FatedCourages angelwing gigapixel version, then use the textureModHelper included which automatically renames all the field names to be compatible with the demastered version. However some fields are named incorrectly and FatedCourage hasn't released his own fields for remastered yet so you have to rename them manually.

@Temujin64 you need to replace the xbox button textures in 4_xinput PNG inside iconfl03 folder.
 
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The PDF manual was removed in later releases, you can download the first version https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1

@Temujin64 you need to replace the xbox button textures in 4_xinput PNG inside iconfl03 folder.
Hey Light, thanks so much for the tip. In my case it was the iconfl01 folder. I had to edit the png files to get the directional buttons showing up correctly as the  Xbox version references a different part of the png for just directional buttons.

Here's a copy in case someone else wanted to do this without the hassle.
 
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I'm trying to make the Demaster work with the newest update possible, but it won't.

With Beta version 1.2.4, it worked fine with the new BattleField Pack Remastered released by MCindus. But I've updated the Demastered with the new DLL, and the new demaster.conf file, and none of the mods seems to be working now. Neither the Battlefield mod nor the UV fix, the fix to erase the bilinear filter, or other replacements for textures and files.

Tried to reinstall the game and unpack the files again, and as I said, everything works perfectly with the default Beta v1.2.4 (except for the fix for Bilinear Filter, that doesn't exist in this version). Once I update the ff8_demaster.dll and the demaster.conf files, is when everythin stops working.

I'm playing in Spanish. Perhaps the language is the problem?
 
I'm trying to make the Demaster work with the newest update possible, but it won't.

With Beta version 1.2.4, it worked fine with the new BattleField Pack Remastered released by MCindus. But I've updated the Demastered with the new DLL, and the new demaster.conf file, and none of the mods seems to be working now. Neither the Battlefield mod nor the UV fix, the fix to erase the bilinear filter, or other replacements for textures and files.

Tried to reinstall the game and unpack the files again, and as I said, everything works perfectly with the default Beta v1.2.4 (except for the fix for Bilinear Filter, that doesn't exist in this version). Once I update the ff8_demaster.dll and the demaster.conf files, is when everythin stops working.

I'm playing in Spanish. Perhaps the language is the problem?
This seems to be an issue with 1.2.8 -- I am currently using 1.2.6 and things are working fine.  Let's hope things get patched up!


Thanks for everything you do, Maki!
 
This seems to be an issue with 1.2.8 -- I am currently using 1.2.6 and things are working fine.  Let's hope things get patched up!


Thanks for everything you do, Maki!
Is there a link to the 1.2.6 version? I'd like to test it with the bilinear filter off, if it's possible.
 
can someone help me. when i try to launch the game it say "unknown exception has occured"


IMAGE_BASE at: 6C080000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 6D6EB2A8 and ds_teximg is at: 6D6EB4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
 
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Here work, but the fonts look strange in the menu. Using the SeeDRemastared UI.
I went back to 1.2.4 and now is normal again.
I think it is because you've disabled the Linear Filter of the game, the same happens to me with a custom font, when I put that setting OFF. I think it is because the game doesn't read the transparency, and also, tries to scale the image with the nearest filter.
 
I think it is because you've disabled the Linear Filter of the game, the same happens to me with a custom font, when I put that setting OFF. I think it is because the game doesn't read the transparency, and also, tries to scale the image with the nearest filter.
yeah, it was it.
thank you.
sould let enable or disable ? any advantage ?
 
I've tried following all of the advice on this topic for getting the mod installed and running, but No mater what I've tried, I can't get a launcher to come up. The game itself launches, and there are no mods in effect. Any ideas?
 
I just realized that I'm kind of an idiot and haven't done any proper troubleshooting yet, so I'll do that and report back on what I've found
 
yeah, it was it.
thank you.
sould let enable or disable ? any advantage ?
I recommend to have it enabled, but that depends on how do you like to see the game in movement:
- If you enable the Linear Filtering, the textures in HD will look smooth (including main characters, some enemies and NPCs, or objets in the game), except for those that are in the original low resolution from previous ports and versions, that will look ugly (mostly, the worldmap, and some enemies and monsters).
- If you disable the Linear Filter, textures will look rough, for characters, enemies, and menus (including the fonts), but that is not a problem if you played the original PSX version. Low resolution textures on the worldmap and some enemies will take advantage of this, since they will look the same as in the original PSX version, and 2000/Steam ports with that same option disabled.

So... as I said, that depends on you. Do you like to take advantage of the filtering to see smooth textures, or perhaps you are looking for the same appearance from previous versions before the Remastered? Both options are good.
 
I recommend to have it enabled, but that depends on how do you like to see the game in movement:
- If you enable the Linear Filtering, the textures in HD will look smooth (including main characters, some enemies and NPCs, or objets in the game), except for those that are in the original low resolution from previous ports and versions, that will look ugly (mostly, the worldmap, and some enemies and monsters).
- If you disable the Linear Filter, textures will look rough, for characters, enemies, and menus (including the fonts), but that is not a problem if you played the original PSX version. Low resolution textures on the worldmap and some enemies will take advantage of this, since they will look the same as in the original PSX version, and 2000/Steam ports with that same option disabled.

So... as I said, that depends on you. Do you like to take advantage of the filtering to see smooth textures, or perhaps you are looking for the same appearance from previous versions before the Remastered? Both options are good.
got it
thanks, mate  :)
 
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk
 
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Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk
Another texture bug, now with Edea: https://imgur.com/JGTY9Nm

And this crash, inside Lunatic Pandora in disc 3, when you entered at the screen of Ultima drawing point: https://imgur.com/7wMVC7d
But the crash only stop when I disable all features of demaster, dont know what could be.
 
I just realized that I'm kind of an idiot and haven't done any proper troubleshooting yet, so I'll do that and report back on what I've found
Ok, so I'm not sure what I did wrong initially, but after I removed everything, and tried again, it all seemed to work fine! Thank you very much Maki and MCindus for fixing the remaster of my favorite game of all time!
 
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk
Another texture bug, now with Edea: https://imgur.com/JGTY9Nm

And this crash, inside Lunatic Pandora in disc 3, when you entered at the screen of Ultima drawing point: https://imgur.com/7wMVC7d
But the crash only stop when I disable all features of demaster, dont know what could be.
The ward bug is known - I believe he has to be kept original size. Have you upscaled him?  And Edea is the same way -- you must keep her original game texture size because her battle and field models get called the same way.
 
The ward bug is known - I believe he has to be kept original size. Have you upscaled him?  And Edea is the same way -- you must keep her original game texture size because her battle and field models get called the same way.
I just put the mod for battlefield and the lunarcry.
These bugs, differente from the crashes that I report to you in the battlefield topic, just stop when I disable those 2 features in the demaster.
 
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