If you have a copy of the save map from actual save you should be able to do a quick search? Saved data files should be uncompressed. Just save somewhere, get the save data with hex editor, and search memory for same shit. if you can't find it I will have a look too!
In ePSXe save states, the save memory structure starts at 0x779CA with the checksum (2 bytes) and followed by the 0x08FF constant (little-endian). If you have trouble finding, you can search "Wos_jj" (= Squall), it is located 0x18 bytes after the beginning of the save data.
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