G
gaaasstly
Guest
I began playing FF8 again and have been making small adjustments to gameplay I feel are quality of life improvements. One could argue the vanilla game is too easy and certain proposed changes will make it easier, but that is not the focus of this thread. I want to take suggestions the community has and possibly implement them.
I'll begin with something I posted in another thread:
Save Anywhere:
I was also interested in allowing any GF to be junctioned simultaneously by all of the characters. I had partial success by writing the value (flag) that determines which GF(s) a character has junctioned. I will eventually determine which instruction(s) disable the GF once it has been junctioned and modify them accordingly. For now, you will have to live with this screenshot:
I'll begin with something I posted in another thread:
Save Anywhere:
Save Anywhere - Address (set value to 1 and freeze):
Code: [Select]
Save Anywhere - Patch:
Code: [Select]
Code: [Select]
Code:
FF8_EN.exe+18FEA89
Code: [Select]
Code:
Save PointFF8_EN.exe+1221CF | 8A 88 D1 00 00 00 | mov cl,byte ptr ds:[eax+D1] | mov cl, 1FF8_EN.exe+1221D7 | 80 C9 01 | or cl,1 | nopFF8_EN.exe+1221E6 | 80 E1 FE | and cl,FE | nopLoading ZoneFF8_EN.exe+12BE1D | 8A 90 D1 00 00 00 | mov dl,byte ptr ds:[eax+D1] | mov dl, 1FF8_EN.exe+12BE2D | 80 E2 FC | and dl,FC | nop
I was also interested in allowing any GF to be junctioned simultaneously by all of the characters. I had partial success by writing the value (flag) that determines which GF(s) a character has junctioned. I will eventually determine which instruction(s) disable the GF once it has been junctioned and modify them accordingly. For now, you will have to live with this screenshot:
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