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dkma841
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Don't take this the wrong way but I LOVE YOU. It seemed I had your same black box problem and this fix worked for me as well. Thank you for posting this!Well looks like I found a strange solution on the same day I was having this problem. O.O If someone is having this black menu prob just go to your registry, H_KEY_LOCAL_MACHINE >> SOFTWARE >> Squaresoft, Inc >> FINAL FANTASY VIII >> 1.00 and where is says "Graphics" there should be like "0x10100001". Just change the last 2 numbers to 21 so it'll be like "0x10100021" and the menu prob will be fixed. ^^
I found it by comparing my actual registry with my last installation's registry.
I've been trying to get the mods to work for hours on end before I tried this. I had high-res fonts checked, tried everything else before using this method. Something must be wrong between changing the registry and the graphic driver. Either way this was kinda last resort-ish, if it screwed up the game I'd do everything from scratch; I figured if he had a similar problem and found a solution, maybe that same would would work for me. Turns out (luckily) it did.It is not a good idea in the registry to change values if you do not know what you do.
Instead, you can use FF8Config.exe.
The value that was modified above, is the same as "Use High Res Fonts" in the graphics tab.
The problem with the registry is that the OS (Win7 / 8 ) under different circumstances some keys redirects to various locations.... I had high-res fonts checked, tried everything else before using this method. Something must be wrong between changing the registry and the graphic driver.
I suspect you just need to change the path in the mods folder fromI was thinking about redrawing those textures manually pixel perfect using the low res icon.tex as a basis, sadly I've changed my mind since I realized that the english version is the only one that use these upscaled icon textures. If someone can figure it out how to edit the french ff8.exe to make the game read them I will gladly contribute on that project for both english and french version.
Those icons and whatnot actually don't seem to be used anywhere in the english version of the game, so they weren't upscaled. I'm going to re-create a version with everything upscaled (just in case) and include all of the special characters in the new version as well, but don't expect a release of that for a few months. Currently, I'm finishing the cards so that sl1982 can release an updated version of SeeD with all of my current updates.I noticed that many of the icons in iconfl03_02.png and some of the other images are still heavily pixelated. Why did the authors upscale those icons with nearest filtering when they could have gone with linear or xBRZ?
Unfortunately I have no idea whether the 2013 version works with Aalis driver.I'm using the 2013 PC version; inside the main .exe there's a path to the default low res icon.tex (...\data\fre\menu\) but nothing about the 4 hi res files for french, german, italian and spanish versions. After importing these files in the menu.fs is it possible to edit the ff8.exe to make the game read them?
2013 is not supported by Aali's driver.Unfortunately I have no idea whether the 2013 version works with Aalis driver.
Unfortunately I have also no idea with what tool you can integrate graphics directly into the .fs files.
If you unzip the file "Project SeeD v1.0c.7z" with WinRar, you get the name out everything of the pictures.
The images for Triple Triad have names of "mc00_00" to "mc09_00".
So, I was going to add these edits to my SeeD art post, but I think they should have their own dedicated post. It made my original post too bloated anyway.
I have fixed some glaring issues that I've found with SeeD:
The most noticeable problem is that in the English version dream text (white text on transparent background) its barely visible unless set against a dark background, so i've modified the white text to have a more obvious drop-shadow. Hope this makes this beautiful text easier to see!
Files above the line are for the English version ONLY!
(Files go in data/eng/menu/hires)
https://www.dropbox.com/s/ha9y3yq48z04ddv/sysfld00_07.png
https://www.dropbox.com/s/xn63nsw50dk3o1u/sysfld01_07.png
ALSO! The green text was missing half of it's characters, so I created the missing file:
https://www.dropbox.com/s/u2bsshpaeizs94w/sysfld00_04.png
_____________________________________________________
***Other minor improvements*** (compatible with all translations?)
Timer/Card Menu numbers 8 and 9 made to be a consistent font:
https://www.dropbox.com/s/1hjs9aqp6h40u99/iconfl01_02.png
https://www.dropbox.com/s/l3zcdmtrxzgvmnd/iconfl01_023.png (not sure if this one is needed)
Timer/Card Menu number text re-alignment (for the number 1)
https://www.dropbox.com/s/iphuznavia2ythm/iconfl00_02.png
Letter "A" in Card Menu changed to be the same font as numbers:
https://www.dropbox.com/s/ouuuvbhdtyzw1tt/iconfl03_02.png
Enjoy!
Can you share more image for me, i love that pictures, i was used that pictures in Project SeeDI'm almost done with the in-menu card sets, and then I'm pretty sure I'm finished! I would like someone to test everything out and get back to me about any issues with text alignment, etc.
In the future, I will be working on a version of SeeD that encompasses all possible menu/icon combinations (half-transparent 8-bit hands while making a selection, missing color palettes, etc.) and may even have an updated font of my own to select from!
Thanks to sl1982 for making it all possible![]()