T
Tekkie.X
Guest
How much can we replace for now, texture wise?
If i remember correctly Aali said there may be a way to export the tim files much like he did with the menu assets. If this comes to fruition then we could at least retexture the models, which could bring a massive improvement to graphical quality (models in ff8 might not need to be redone as they are much higher quality then ff7, a retexture might be enough)pretty sure we're currently walled in at menu assets. AFAIK there is no way to swap world/battle/field textures or backgrounds ><. It'd be sweet if there was though. compared to ff7... ff8 HAS textures to work from![]()
You... I... I love you! Come and hug me!!!!!!!!Yeah ^_^ Finaly a mod for FFVIII. I like FFVIII more than FFVII![]()
I'm not very savvy with 3D modeling, but there doesn't seem to be specific weights for each vertex group. The unknowns in vertex data and vertex tend to be 0 all the time. As far as I can tell, all that matters is which bone the vertices are assigned to. If rigging the models is so important, what would improper rigging do?the problem with remodeling things in ff8 is that they use weighted models, and thus the rigging process would need a fancy shmancy tool to get done... otherwise the characters wouldnt animate.
How to install this and with what files do I need to use ? sorry for such a lame question
Quick search will get you Aali's driver.Q: How do I install it?
A: Extract all the files and put into /[modpath]/mods . Modpath being whatever you set it to in ff8opengl.cfg (obviously Aali's driver is required, 0.7.10b or higher)
sysfld00_01, sysfld00_07: Moved the starting quote " over so it wasn't inside the ending quote " tile
iconfl01_023: Made the 8, 9, and : used in the Timer high-resolution; Made the 'Lv' used in the Battle Results screen high-resolution.
iconfl01_23: Made the 'Lv' used in the Battle Results screen high-resolution.
iconfl00_02: Moved the numbers used in the Timer to prevent them from leaving pixels in each other's tiles.
iconfl01_02: Made the 'S-Lv.' used to show your current salary high-resolution; Made the 'Lv' used in the Battle Results screen high-resolution.
iconfl01_00: For some reason, when you run out of health it uses the 0 here, so the 0 was made semi-high-resolution.
iconfl02_23, iconfl03_23: Fix an alignment issue with the PLAY used on various menus.