[FF8PC-2013 + Remastered-2019] HorizonPack: Remastered - World Texture Overhaul

  • Thread starter Thread starter Mcindus
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For future reference, this is a UV mapping issue... not an issue with Mcindus' work. Luckily there is a fix here!

Anywho, I'm having an issue with the railroad tracks by Balamb (haven't checked the other continents yet). It seems the "straight" pieces of track still have the old texture. It's strange because the "junction" piece works perfect... even the "straight" peices that connect the "junction" to the "train station" in Balamb are the new texture. Is this a hashing issue? I know the texture is there, I even double checked the tile sheet (wm_texpg2_13). I've tried even resetting my computer if this was just a fluke.

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I believe the tracks were started on, but aren't finished as of yet.
 
I believe the tracks were started on, but aren't finished as of yet.
Exactly. I wasn't going to work on them until a UV patch - and now that it's out, I have a couple of small fixes to make to keep things seamless and can finally finish the roads/tracks
 
As messaged to MCINDUS:

The yellow seam (on land) and the tree seem were indeed UV issues, if you patch properly they will disappear. HOWEVER, they will be replaced with this on every land mass.

HAPPY HUNTING MCINDUS :P

S9rN8us.jpg
 
Why am I unable to download the HorizonPack v2.1? I click on the link and and it brings me to the adfy site then redirects me to 13tomidnight, but the site never loads and stays blank. Am i missing something here? Is there another place to download this from?
 
Hi McIndus !

I am a great fan of your work on FF8.
I was wondering if you were planning to release an upscaled version of the Balamb area : as much as I like the new textures, I would like to have the original upscaled ones and the possibility to make a choice, but I am not skilled enough to do it by myself (^^).

I also read some months ago that you were planning on releasing the Esthar area ? I have to admit that I am a bit lost between all these projects.

With many thanks,
 
Hi McIndus !

I am a great fan of your work on FF8.
I was wondering if you were planning to release an upscaled version of the Balamb area : as much as I like the new textures, I would like to have the original upscaled ones and the possibility to make a choice, but I am not skilled enough to do it by myself (^^).

I also read some months ago that you were planning on releasing the Esthar area ? I have to admit that I am a bit lost between all these projects.

With many thanks,
Hello!  I'm putting together a new release of HorizonPack today, so hopefully I'll be able to put the finishing touches on it right now.  The next release will be an original upscale, touched up by myself.  I think I will release the 'replacements' as I finish them as different packs.  Some things had to be replaced (railroad bridges, railways, roads, etc.) but this was due to the upscale process being somewhat unreliable when it comes to upscaling such small textures. 
As this pack progresses, I hope someone will take the opportunity to replace the buildings!  They need the most level of detail, but would add a -huge- element to the map.

Next release includes entire upscale for:

world map with detail edits (including Esthar)
world textures (not including the ocean - it's glitchy)
the world sky
complete roads replacement (tentative)

EDIT:
Having some issues with the Esthar textures and two of the roads textures - going to finish/progress tomorrow.
 
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Hiya! Congrats of making this wonderful mod. The textures are much better than in normal!
 
Hello!  I'm putting together a new release of HorizonPack today, so hopefully I'll be able to put the finishing touches on it right now.  The next release will be an original upscale, touched up by myself.  I think I will release the 'replacements' as I finish them as different packs.  Some things had to be replaced (railroad bridges, railways, roads, etc.) but this was due to the upscale process being somewhat unreliable when it comes to upscaling such small textures. 
As this pack progresses, I hope someone will take the opportunity to replace the buildings!  They need the most level of detail, but would add a -huge- element to the map.

Next release includes entire upscale for:

world map with detail edits (including Esthar)
world textures (not including the ocean - it's glitchy)
the world sky
complete roads replacement (tentative)

EDIT:
Having some issues with the Esthar textures and two of the roads textures - going to finish/progress tomorrow.
Hey Mcindus,

Some stellar work that you've done. I'm playing through now and these mods have breathed new life into a game I've played  a million times.

You mentioned in the above post that an update to this was imminent. Is it still on the cards? Did something happen?
 
I don't know if I'm just not seeing it, but it says v3.0 but the only download links I can find on the first post are for 2.1.
 
I don't know if I'm just not seeing it, but it says v3.0 but the only download links I can find on the first post are for 2.1.
Sorry - I updated the post, but then was too unhappy with a few things, so I went back to the drawing board with them.  Should be 3.0 release by monday or sooner.

Thanks!
MCINDUS
 
Sorry - I updated the post, but then was too unhappy with a few things, so I went back to the drawing board with them.  Should be 3.0 release by monday or sooner.

Thanks!
MCINDUS
Cheers! Thanks for the update.
 
Sorry - I updated the post, but then was too unhappy with a few things, so I went back to the drawing board with them.  Should be 3.0 release by monday or sooner.

Thanks!
MCINDUS
Thank you for the hard work, is GF texture overhaul still in the cards eventually? I remember you posted your Ifrit awhile back it was beautiful.
 
Thank you for the hard work, is GF texture overhaul still in the cards eventually? I remember you posted your Ifrit awhile back it was beautiful.
Yes, I am currently underway and the project looks great.  Thanks :)  Currently Ifrit, Shiva, Brothers, Quetzalcoatl, and Leviathan have been overhauled - but the rest of the GF's have been upscaled.  I'm going to put some TLC into Hellfire, so that it has some consistency.

Also - check the Original Post --  HorizonPack v3.0 has been RELEASED!
 
Noticing two new issues. The first is the roads are vanilla, I don't think they converted, at least in the starting Balamb area, I'm only that far in my playthrough.( Also I lost your new textures for the balamb school/ area, that is intentional correct?) The second is that sometimes my squall world model will have the outline of a black square underneath his feet. Like 4 black lines around his feet that meet in a rectangle. I am using fated courages/mago's world model for squall, wondering if it's not playing nice together with this. Or maybe it's just my shitty laptop that is not really meant for gaming.

Also the seams on forests and some other textures but I see you are aware of that one.

Other than these issues, loving the mod! Thank you once again.
 
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