[FF8PC/PSX SLES-02080] Battle Hardcore Patch (2010-11-14)

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I wonder if the patch really failed after all. Colly have released two battle hardcore patches. In the first one, HP had been raised a lot, and there is a screenshot somewhere in the forum with a bitebug level 6 with ridiculous HP ; but in the second one Colly focused mainly on some other stats, like Evasion, and the HP boost is less important. 

To be sure that the patch failed, try fighting Ifrit at the begining of the game. If all ice magic does nothing, Colly's patch did work, else - it did failed.
 
@ random_npc  It looks like your theory was correct.  I set the patch to extreme for testing purposes, and began a new game to face ifrit.  Ifrit scans with only 1447 hp at level 6 on extreme, but my blizzard spell was hitting him for 6 damage, so the patch must have applied after all.  I must admit I'm mildly disappointed having played through most of disc 1 on hard mode while limiting my magic junctions to 20 instead of 100, I found it felt just as easy as vanilla FF8.   Guess I'll boost it up to extreme, or maybe I'll dig through the forums and find the "old" version of Colly's hardcore.

Anyhow, thanks for your help random_npc and Vgr
 
I just finished up disc 1 on Ruby. A few observations:

- Brothers was interesting. I TECHNICALLY used GF spam to beat them but I had to figure out a way to get into a position where GF spam would actually work (And even then, my initial intent was just to use GFs defensively against Mad Cow, which was pretty much 1-hit-killing at least 2/3 of my party). Took a bit to figure it out, but it was a lot of fun.

- Those dogsnake things, Seifer, and Edea were fairly easy, actually. I don't think the dogs were supposed to be hard anyway. Seifer might be improved by giving him an HP boost. Edea seemed a little susceptible to GF attacks and didn't really react or do a lot as a whole (the low reaction thing I can see as being a potentially narrative driven thing -- she doesn't see the SeeDs as a threat, and just opts to stand there and let them wail on her till she gets bored).

I will note that when I first played FFVIII back when I was... oh jesus, fourteen, I spammed GFs and got through pretty much most of the game up till Adel that way, and didn't even know how to use boost. I don't see myself being able to do that anymore.
 
Anyway, I hope he soon releases the newer version...
I'm sorry, I have a small delay, because I want change installer. The previous one using external program, and that's why it won't work on Windows Vista/7 on all user accounts except Administrator. In new version this problem will disappear. :)

I read all of your feedbacks, thanks :)
 
Hey I was just wondering if anyone who has played through Omega Extreme could comment on the difficulty later on, I'm just worried it's not really going to be hard enough  for someone knows the game really well. I mean it's pretty easy to get your characters all at 1500-2000+ HP right after obtaining Siren, and playing the card game makes you significantly stronger if you know what cards to collect and refine.

I'm just not sure what kind of player the author took into consideration when making adjustments, and I was just wondering how it is later on, since I honestly don't expect any kind of challenge for the rest of disc 1 with my current party.
 
Hey I was just wondering if anyone who has played through Omega Extreme could comment on the difficulty later on, I'm just worried it's not really going to be hard enough  for someone knows the game really well. I mean it's pretty easy to get your characters all at 1500-2000+ HP right after obtaining Siren, and playing the card game makes you significantly stronger if you know what cards to collect and refine.

I'm just not sure what kind of player the author took into consideration when making adjustments, and I was just wondering how it is later on, since I honestly don't expect any kind of challenge for the rest of disc 1 with my current party.
I played through on Omega Extreme and I was consistently handicapping myself to ensure even the slightest challenge. I didn't avoid leveling, but I didn't go out of my way to level to make the game harder. If you know what you're doing and you don't handicap yourself (i.e., refusing to abuse cards), the game won't be a challenge at all.
 
I played through on Omega Extreme and I was consistently handicapping myself to ensure even the slightest challenge. I didn't avoid leveling, but I didn't go out of my way to level to make the game harder. If you know what you're doing and you don't handicap yourself (i.e., refusing to abuse cards), the game won't be a challenge at all.
That's unfortunate, I really like to utilize all the features of the games, including the card game because I actually think it's fun. Hopefully Colly will take this into consideration for future releases. It's probably hard to make a battle truly difficult without modifying the AI, but I think with a enough tweaking and feedback you could get some pretty tough monsters that everyone would find suitable for the hardest difficulty. As is stands, I feel Omega Extreme is far too easy for the Veteran FF8 player, but mostly because of the card game and junction system. On the other hand, I can see how making it so hard that the card game is mandatory could turn some players away.

Just my thoughts, I love playing through any kind of hard mod for RPGs, but strangely I don't really like to intentionally handicap myself.
 
Colly, have you done any AI or enemy ability modifications for version 3?  I ask because I have been working on an AI mod (also tweaking what abilities some monsters can use), however if you have already done it for version 3 then perhaps I'll start working on something else.
 
Does my FF8 installation need to be a certain version, or something? I've tried installing this several times on each of the three difficulty levels, and each time the game is no more difficult than before.

Originally I was using FF8 patched to v1.2 along with Aali's graphics patch v0.7.11b, but when that didn't work I tried uninstalling and reinstalling and just applying this patch the original version of FF8. No dice. The patch says it has finished applying but there is no change.

I'm running Windows XP.

Can anyone suggest anything I might try? Alternatively, is it possible to get ahold the files that have been modified? For that matter, which files should be modified? Is it just FF8.exe or are some data files modified as well?

Thanks for your time.
 
My account has administrator privileges, but just to be certain I tried running it as administrator, and the same thing occurred - it says the patch was applied successfully, but there is no change in the game.
 
I figured out my problem at last. The installation notes say to extract the files to the root FF8 directory, but actually it's the Hardcore folder itself that needs to be in the FF8 directory. The installer looks up a directory to find the data folder and when I had it in the FF8 directory, it would go out  of the directory, fail to find the data folder, and would exit prematurely and declare it was finished.

So if anyone else is having the same problem, make sure that you have the patch files still inside their own Hardcore folder, inside the FF8 directory.
 
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