L
LeonhartGR
Guest
But my eyes are bleeding from awesomeness now!Yay! Mountains and sky that don't make my eyes bleed!
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But my eyes are bleeding from awesomeness now!Yay! Mountains and sky that don't make my eyes bleed!
OMG, you always find new ways to amaze us Mortael... may I ask you how did you rip it? I tried so hard to do it with Tonberry and I couldn't. Also tried to rip Balamb with no success... :|If anybody would like to take the Balamb garden textures off my hands and work on them? I could rip the textures for you all, and give you the hash codes I have already; I have been busy with work and Uni, I'll try and do my part with other textures if I can though <3
http://www.mediafire.com/view/hopg694214ikheu/wm_bg_13.png#
Already scaled/changed to .png
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hash code:
wm_bg_13,3714628809
(also in future, for those who have got their battle textures hashed, put the codes up alongside your preview image and the original textures if you can, so more graphic artists can work on different interpretations.. We could expand our pack to have options, further more, I'll be visiting Trabia, so I can pick up the snowy battle textures for you guys if you wish?)
Works fine in photoshop, what software are you using?I opened Mortael's wm png in an image scaler, but it told me "iCCP: known incorrect sRGB profile".
Excellent work, we're onto a major breakthrough here with those world map textures, just another question... I've constantly tried to replace the actual 'map' texture, it comes up as 'noreplace' however... I'm not sure how to get around that.Hey guys! Here are the original textures for the battle scenes for the Balamb/Dollet Field and Mountain areas. I will be moving on to the shore and forests next. My upscale is based from these files.
Here:
Original Battle Textures
I've renamed them to match the following hashcodes:
battlebg_13,17831852604694459502
battlebg_14,17831852604693935214
battlebg_15,17831852604685546606
battlegr_13,15942366056746504654
battlehl_13,15197104878038969553
battlehl_14,15196682650528935129
battlehl2_13,6430622871864048478
battlehl2_14,6444276607255673694
battlemtn_13,17062048567752300113
battlemtn_14,17134391764230526805
Insert these codes into hash1map.csv
Upscale these to 1024x1024 and convert them to .png file format if you want to see them in-game. I didn't do it to save file space.
Enjoy trying your hand at these textures!
I will be releasing my upscaled textures by the end of the day for this area as a precursor to "Projekt Lokust" my battle texture replacement project.
I'm also compiling the enemy textures for hashing because it's incidental in doing the battle scenes. Let me know if you are looking for them.
I'll be compiling all of this as well as the worldmap textures over the holidays! Here's how it all starts:
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I like how the test ground looks!
You know you love it!
Download it from here
Wow... almost impressive. I really love how everything looks. Nice work you all guys.Found the problem... I had another CODE in identical to it as another 'worldmap' file...
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works, fully tested![]()
LOL!