[FF8PC-Steam] BerryMapper- texture replacement for Tonberry mod (2014-12-15)

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Where can I find the background for fighting?
It's a HUGE undertaking.  I'm only doing little pieces at a time.

Current Complete Battlefields:
Grasslands
Grasslands Coastline
Grasslands Mountains
Fire Cavern

In Progress:
Main Forest
Path to Comm Tower
Snowy Forest
Snowy Tundra
Main Desert

Need help with:
Training Center
Communications Tower
Dollet Street

Extras:
"Analyze Target" and Status Text for Scan - complete

Considering the size of this project, I am looking for people to help with a few textures! Let's get this machine rolling!

I'll release the first 'draft' of this mod as soon as I clean up the mountiains in the grasslands mountains battlefield.  I figure I can release the mod one area at a time, so as not to tease too many people.
I'm going to release the entire collection I have of the battlefield bitmaps as soon as I've collected a few bit more.  I've just fixed my hyne save and can go to more of the battle areas in the game.  I just collected all of Ultimecia's Castle, and I'm digging for more and more battle scenes.  I haven't collected ANY from the laguna flashbacks, so I guess that's next.
 
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Hi wanted to ask if there is a guide on how to install this mod?
have the steam version
Seconded. Been trying to get this mod to work. It's especially confusing, even for a FFVIII mod. Can anyone give us a step-by-step?
 
Seconded. Been trying to get this mod to work. It's especially confusing, even for a FFVIII mod. Can anyone give us a step-by-step?
If it's the character textures you're talking about, the mod is really in Beta right now so if you wait for the release, it will have thorough instructions and I will even make a tutorial video.
 
If it's the character textures you're talking about, the mod is really in Beta right now so if you wait for the release, it will have thorough instructions and I will even make a tutorial video.
I've been working on getting this into a standalone and whatnot. Was just trying to fix a few textures and get everything organized. And deciding on a suitable name... Though, with the textures being buggier than other mods and the lacking of a huge amount of codes, I wasn't sure if it was deserving of beta status or not. :P
 
Just wanted to post the textures I've been fixing up. Think they look better...in my opinion. :-P And I've fixed the wrapping issue with both.
tQf92Th.jpg

0ZQ5CC9.jpg
 
FatedCourage, when you're ready, feel free to post your next update pack, containing all the textures.

I'd like to re-do the eyes and possibly other features:

6zsy1e.png


I'm not a fan of the weird, fish-like, doll-like eyes they have...
I'd prefer something more realistic, or Final Fantasy/Kingdom Hearts.
 
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FatedCourage, when you're ready, feel free to post your next update pack, containing all the textures.
I'll actually post it soon. Right now, all it'll be is texture edits anyway. Now that Tonberry 2.01 is out, which gives quite a speed boost, I'll do more work on the codes. It's fine if you want to edit them. I actually look forward to your versions/edits. Gives some variety. As for the low poly characters... They are more like placeholders until someone wants to make or edit some better ones.

Edit: Here is the link to the slight update I've made to the pack.

https://www.dropbox.com/s/thpfgrw618n0yse/Texture Replacement (Alpha).zip?dl=0

Besides the minor texture tweaks, I've took some advice from Mcindus and renamed everything and put the textures into their own folder(ch) to be placed inside the texture folder for Tonberry. This helps to make sure things aren't cluttered. I've also put all the codes into one big master list as well. So delete the old stuff relating to this(hm and obj too) and just put in the new.

Another option I added is to choose between Devina's version or Mago's version of Squall. This is for people with preference to one or the other. You now start with Mago's textures. To change, all you need to do is simply rename them.

I believe that's everything. ...I think.

This'll probably be the last update here for now. Will probably start a new thread soon-ish like others are recommending for this.
 
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I spent a lot of time making this character textures, all was done hand painted, so please Devina if you dont like my textures its ok, but you always write bad comments about my textures and please if you want edit the textures give some credit, because you only edit some parts over my work.

anyway I am really happy with this project, and its great that more people work in texture mods
Its a great option too the user can choose what texture can be use :D

sorry for my bad english! xD
 
FatedCourage: Which csv should we use for maximum texture coverage, Char_Textures_obj.csv or Char_Textures_obj(recommended).csv? And why are some of their hashes asterisked?
Magochocobo: Do you plan on releasing the rest of your textures like Rinoa's Party Dress, Edea, Raijin, Kiros, and Ward?
Devina: The new eyes look good, it shouldn't take too long to add them to all of the current Quistis textures. I'd be very interested to see more new KH-style eyes on other characters.
 
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FatedCourage: Which csv should we use for maximum texture coverage, Char_Textures_obj.csv or Char_Textures_obj(recommended).csv? And why are some of their hashes asterisked?
Magochocobo: Do you plan on releasing the rest of your textures like Rinoa's Party Dress, Edea, Raijin, Kiros, and Ward?
The recommended one has less glitches, but also less coverage. The other has more glitches, but more coverage. The asterisks are there to disable the glitchy codes. You can remove them. If you truly want as much coverage, then just copy and paste all the low poly codes that are disabled into the recommended one. That way you have all the low poly activated without the battlers and high poly ones glitching out.

I'm also curious about this. Especially the Rinoa party dress one.
 
I spent a lot of time making this character textures, all was done hand painted, so please Devina if you dont like my textures its ok, but you always write bad comments about my textures
Sorry, didn't mean to offend you! Your work is beautiful, the eyes are the major issue for me, that's all.
 
hi, I just found this forum and I'm trying to learn everything about the textures, Tomberry and everything related to the game mods of ff8 .

I just made these test and I want to offer everything that could help to advance the development of the textures or whatever

I would like to learn more to help something

2zgxi0z.jpg

8yxdvc.jpg
 
hi, I just found this forum and I'm trying to learn everything about the textures, Tomberry and everything related to the game mods of ff8 .

I just made these test and I want to offer everything that could help to advance the development of the textures or whatever

I would like to learn more to help something

2zgxi0z.jpg

8yxdvc.jpg
Hey, looks neat! There are various things you could work on. You could pick and choose what you'd like to work on or help someone out with their own. As long as you know how to work Berrymapper and Tonberry then you should be fine and able to get the textures you need. If you need an explanation on anything, there are plenty of people here that can probably answer your questions.
 
This thread is littered with screenshots of great work between several parties, but none of it is readily available on the first post. Is there any way to update it with links for all these new textures, including the fight-background ones? My FF8 is jelly.
 
Hello Thatamos,
Yes indeed sorry for not updating the first page. But you can dowload the latest mods using tonberry, there:

https://www.ff7catalog.com/threads/10888/

Berrymapper is only a tool to convert a texture into an hashcode.

FatedCourage, and other artists there ,from today would you create your own thread regarding battle texture and character texture? I'm not able to follow the increasing amount of hashcodes and texture packs.

Thank you all for using Tonberry tool, Magochocobo textures and Berrymapper!
 
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FatedCourage, and other artists there ,from today would you create your own thread regarding battle texture and character texture? I'm not able to follow the increasing amount of hashcodes and texture packs.

Thank you all for using Tonberry tool, Magochocobo textures and Berrymapper!
Alright then. Seems like it needs to be moved sooner rather than later to save time and confusion. Thanks for the Berrymapper tool. Couldn't do anything without it.

Is there any way to update it with links for all these new textures, including the fight-background ones? My FF8 is jelly.
To my knowledge, none of the battle backgrounds have been released yet. It's still a work in progress and will probably take Mcindus quite some time to finish everything.
 
hello, im doing something wrong.

Im using Deling to export backgrounds of field.fs, I place this edited background on berrymapper Input folder and create hashmap and objmap csv files.

When I put this files in tomberry, nothing append in the game. The backgrounds not change.

Thanks for your help!
 
hello, im doing something wrong.

Im using Deling to export backgrounds of field.fs, I place this edited background on berrymapper Input folder and create hashmap and objmap csv files.

When I put this files in tomberry, nothing append in the game. The backgrounds not change.

Thanks for your help!
I extract textures using the debug folder in Tonberry and run the unedited textures through Berrymapper. I've never actually used Deling before. Did you name the codes the same as your files/textures. Nothing will change if the names don't match.
 
I extract textures using the debug folder in Tonberry and run the unedited textures through Berrymapper. I've never actually used Deling before. Did you name the codes the same as your files/textures. Nothing will change if the names don't match.
Thanks. I will try with this!!!


EDIT: I try this and i cant make work. I take from debug folder one bmp and I put it on BerryMapper input folder but the code in hasmap.csv I receive is not the same as have other hasmap with that texture that do work correctly.

sorry for my bad explanation

Thanks
 
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