[FF8PC-Steam] BerryMapper- texture replacement for Tonberry mod (2014-12-15)

  • Thread starter Thread starter Shunsq
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Very very nice...

This image with the comparisson just shows an amazing work we've been expecting for a long long time...

Thank you.
 
I really dislike some aspects of the texture that I feel are unfaithful to the original, so I changed a few things.

- Made the necklace higher so it doesn't have that black pixel near the bottom
- Desaturated the jacket from brown to black
- Made the jacket and pants darker. This fixes the weird line on the thigh.
- Made the hair darker

Left = original
middle = original HD
right = my version

[/img]

If you can retexture all the other models, I'd be happy to collaborate on an HD texture project.

Also, any idea about retexturing the world map and battle backgrounds? The grass and stuff looks bad.
It would be great to put in HD grass and clouds.

[/img]
I think it looks better, but your versions neck looks like 1 giant pixel though lol I'd recommend turning off linear filtering since all it does is blur the image. still keep in mind chocos textures were made for the battle models, I have extracted the battle scene backgrounds etc and made them tonberry ready I'll pm you the files. As for the world map, Ill start on that after, the problem with the world map though is there's a lot of messed up mesh areas that nobody knows how to fix but we can still try new textures to see what it looks like.
 
2014-10-26:Hashmap updated on first post
I've been testing hashcodes for Selphie and Zell. But it's a pain to adapt Magochocobo's battle model textures to field models. What would be really helpfull is a tool to export the field models to have their UV coordinates.
So far i can give you the hashcodes but not the HD textures. If people are willing to help ( Devina , Mago...), could you paint the textures?
 
You can export battle models.  I would assume the UV coordinates would be the same
 
Field and battle have two different models which are different in detail similar as in FF7.
 
your versions neck looks like 1 giant pixel though lol
I can fix that. :P

I prefer the filtering on because it hides the pixelated look.

The thing is, I want accurate textures faithful to the original artist's intentions, like the Resident Evil 4 project.
When HD texture developers begin doing things that begin changing the original look too much, it turns me off.

Squall's neck in the original is also very one pixelly. But Magochocobo's neck looks WAY too tense and muscular. It looks too flexed and unrealistic.

Here's my current progress. If anyone has suggestions, let me know.

or7y10.jpg


sc81w7.png


Now just imagine this, but for all characters, world map and battle scenes. It'd look amazing.
 
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Along with the voiceover project... dreams are being fulfilled!!! :D

Suggestion: Is it possible to open the eye sockets a little bit? I'm referring to the second image. Compared to the original he looks kinda sleepy. In the original he looks more focused. Unless you captured him in a blinking moment.

In the meantime we need to give a lot of credit to Magochocobo for his love and devotion to create those awesome textures that nobody else has had so far!! Well done to both of you guys! You rock and never cease to amaze me!

I wish we will be able to achieve textures like that in the future and a complete overhaul in another engine.

 
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I can fix that. :P

I prefer the filtering on because it hides the pixelated look.

The thing is, I want accurate textures faithful to the original artist's intentions, like the Resident Evil 4 project.
When HD texture developers begin doing things that begin changing the original look too much, it turns me off.

Squall's neck in the original is also very one pixelly. But Magochocobo's neck looks WAY too tense and muscular. It looks too flexed and unrealistic.

Here's my current progress. If anyone has suggestions, let me know.

[/img]

[/img]

Now just imagine this, but for all characters, world map and battle scenes. It'd look amazing.
Squall looks possessed in the first picture, prefer chocos eyes to yours, I agree with trying to keep to the original but sometimes keeping it too similar makes them look weird especially when it comes to very outdated models. Anyway got first selphie model and zells head working, zells body wont load maybe it needs more hash files?

uBH4u1S.png
 
FtjkDZg.png
 
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I can fix that. :P

I prefer the filtering on because it hides the pixelated look.

The thing is, I want accurate textures faithful to the original artist's intentions, like the Resident Evil 4 project.
When HD texture developers begin doing things that begin changing the original look too much, it turns me off.

Squall's neck in the original is also very one pixelly. But Magochocobo's neck looks WAY too tense and muscular. It looks too flexed and unrealistic.

Here's my current progress. If anyone has suggestions, let me know.

or7y10.jpg


sc81w7.png


Now just imagine this, but for all characters, world map and battle scenes. It'd look amazing.
Can't wait for these texture replacements to be fully done/working. Awesome job guys!
 
Nice job Devina and Yagami ;D !
It doesn't matter whose texture is the closest to the original. There will possibly be as many textures as there are artists. Anyway ,to say something constructive,  Magochobo's eyes are too "anime-ish"  whereas nose and lips are too much contrasted. Devina's sqhead has strange frown eyebrows and strict eyestare. For the sql texture I deformed mago's texture to fit with lowpoly squall. The eyes are too little, they need to be opened up a bit.

Yagami: i didn't put all the hashcodes for selphie and zell. It was just for a test. I will post all the hashcodes within this week.
 
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Looking forward to it.

Btw, I think there may be more models to deal with. I entered a house in Balamb and the textures don't work.
Battle models would look great too.
 
magechoco already made squall textures for the field version in his texture thread, I fixed the hair and really like the result, apparently he did the field textures for sephie and quistis as well but I can't find them.

OM4AGZb.png
 
magechoco already made squall textures for the field version in his texture thread, I fixed the hair and really like the result, apparently he did the field textures for sephie and quistis as well but I can't find them.
I know, I mean go into Balamb and enter the first house on the right and you'll see that the textures don't load.
 
I know, I mean go into Balamb and enter the first house on the right and you'll see that the textures don't load.
Loads fine for me, did you update the hash files Shunsq posted on Sunday
 
magechoco already made squall textures for the field version in his texture thread, I fixed the hair and really like the result, apparently he did the field textures for sephie and quistis as well but I can't find them.

OM4AGZb.png
Eyebrows and eyes look a bit weird.... it might be the distance between them... something doesn't match quite well. I'm not sure what exactly.
 
Eyebrows and eyes look a bit weird.... it might be the distance between them... something doesn't match quite well. I'm not sure what exactly.
The distance between them, to cloose from each other
 
Loads fine for me, did you update the hash files Shunsq posted on Sunday
This worked, thanks!

I guess we still need the hash files for Squall's torso and face during battles.
 
This looks awesome, great to finally see some actual FF8 modding going on.

I guess the era of FF8 modding has begun just NOW.  :-D
 
This makes me so happy!

Hey Shunsq - when you finish with all of the hashing for the characters it should be easy to get Omzy to update Tonberry so we can make this mod as easy to use as possible!

Sorry I've been so MIA - life happens and when it rains, it pours.  I'm still working on SeeD Reborn Translations and compiling all of the world map textures for hashing, but it's taking a long time since I barely have any free time.  This economy sucks for artists/musicians. ;)  As soon as I get more time, I will be updating a -lot-.  I even have an update to Tripod that's sitting on my proverbial shelf.
 
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