[FF8PC-Steam] BerryMapper- texture replacement for Tonberry mod (2014-12-15)

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Can someone share their texture folders for all characters?

I can only see squall avalable for download
 
Wait a little longer.

Is there anyone willing to work helping remastering the textures, or is it just me?
If so, I can give you my Squall textures so far. I'd love a go at those Selphie textures.

selphie.jpg


You can actually edit them in realtime in-game, by the way. Just open the menu and exit and the textures refresh.
 
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Can someone share their texture folders for all characters?

I can only see squall avalable for download
The downloads are at the first link of the OP.

Wait a little longer.

Is there anyone willing to work helping remastering the textures, or is it just me?
If so, I can give you my Squall textures so far.

You can actually edit them in realtime in-game, by the way. Just open the menu and exit and the textures refresh.
What kind of work is needed?
 
What kind of work is needed?
Making the textures look as best as possible, and as close to a perfect FF8 remaster.

Fixing graphical glitches and seam correction.

Basically, anyone with texture expertise and knows a lot about the visual design of FF8.

http://i.imgur.com/uBH4u1S.png

For example, look at Selphie's necklace and how her neck texture is cutting it off.
 
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2014-10-30:Update on first post for Squall/Zell/Selphie textures
Devina and Yagami,
Thank you for repainting Mago's textures to match the field models. I will update first post with your textures. In the meantime Magochocobo is repainting his own field texture. I will also update the hashlist.
 
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Hello All,
 Nice work on the breakthrough with the textures. I have been working on Weapon reskins for the FF8 crew.
These are upscailed/upressed/redesigned(slightly) textures. I have Squall, Rinoa, and Zell Done-ish and working on Quistis and Irvine.

http://imageshack.com/a/img673/6601/3em7IU.png

http://imageshack.com/a/img661/9943/WxZMCk.png

http://imageshack.com/a/img673/1278/wKrMcA.png

Purpose: Maybe you guys can take what I have done and see if you can get them in game.
Ill include the textures for Squall/Rinoa/Zell Weapons as well as my Maya files for viewing.

https://www.dropbox.com/s/a0m9ilwddl1kp1l/FF8 textures1.zip?dl=0
 
Thank you Crestian but i don't work on the weapons right now. Maybe on a later mod.
 
Shun
Of course! I just didn't know if someone could easily slap them in or not hehe. I did see, on one of the squall textures, that you provided, a gun blade texture on its top part. I merged my revolver texture over that portion of the map and it seemed to work. I just couldn't get a good shot of it because I'm guessing its for one of rare occasions Squall pulls his weapon out not in battle.

But for anyone else message me if you want the models and their original base textures to rip apart yourselves I have most of them. With any luck, we might need to make a new thread for texture critiques soon!
 
@Crestian

I would say to keep working on those weapons and post a new topic for them here in the Graphical Mods section. Eventually the hashmaps will be made, but it will take time since the mods themselves are pouring in quicker than the amount of people we currently have working to get them ingame.

Be patient and don't quit :)
 
So much progress for VIII just blows your head off!!! Keep it up everyone! Looking forward for my next guide update!!! ;)
 
Shun
Of course! I just didn't know if someone could easily slap them in or not hehe. I did see, on one of the squall textures, that you provided, a gun blade texture on its top part. I merged my revolver texture over that portion of the map and it seemed to work. I just couldn't get a good shot of it because I'm guessing its for one of rare occasions Squall pulls his weapon out not in battle.

But for anyone else message me if you want the models and their original base textures to rip apart yourselves I have most of them. With any luck, we might need to make a new thread for texture critiques soon!
Tested your metal knuckle texture it works, had to edit it a bit so it fit properly. If you want suggestions to improve it I would say round the metal corners and use a shiny metal texture to make it look more realistic. Good job so far though  8)

o8P10XP.png
 
>Wait a little longer
Ok. It's just such an improvement against the original, I can't go back to the old models anymore.
First post teased selphie and zed as well, but only Squall was available for download.

Thanks for your great work, making the one of best FF timeless.
 
Shunsq are you going to share your hash program, so we can help find them. Only having 1 person do it will take forever
 
Yagami Light,
Here is the .exe i've created :Berrymapper
It's a little console program that reads the content of Berrymapper.exe/INPUT and converts it to hashcode in the OUTPUT folder.

Everyone, can you test the program?

You just have to put in /INPUT all the files you extracted from Tonberry.
 
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So how do we find out what to name the files after they have been hashed

EDIT: Ok got it working the obj map gave me 2 sets of hashes, I used one of them and it seems to work. To get the names all I did was use deling to extract the relevant files and use psicture to find out the names by saving each palette.

EDIT2: Ok seems they use the same name for every palette, dont know what to do now
 
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You name the textures as you like, it doesn't matter. As there are tons of textures i use another program to rename properly all the textures (search for "ant renamer" ). In objmap.csv the first code matches the top left textures, the other code matches the bottom left texture.
My program creates both hash codes for character textures and menu/worldmap/field textures.
 
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