[FF8PC-Steam] KLITLIKA'S Harder, Better, Faster, Stronger FF8 - V33

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Hey

Nevermind i got it to work by using rapture on the first part of that dollet mission boss fight
 
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Hey

Nevermind i got it to work by using rapture on the first part of that dollet mission boss fight
oh so if you using Everything... i'd love to figure out if rapture is working as intending...
i'm fairly content with most of the Holy Spells, but i thought Rapture could be somewhere between Holy's DMG and PERCENT's (renaming soon i hope)... but i wanted Rapture to be MultiTarget while keeping the others Single... although since i'm adding enemies to fights, so more of them = more total dmg, i might go the other way with its power... BUT i thought considering RAPTURE is RAPTURE :P i should add a DOOM effect...

and you'll notice Regen, Haste, Protect, Shell Etc lasting longer... i do need to tune DOOM's Duration to be short enough to actual pose a threat... it was funny though when i was testing ADEL, Gilgamesh Showed up and Did a move i added Doom to... so he cast Doom on Rinoa... LMAO... and then realized i had to try to cleanse it asap... she had Haste + Regen + Shell on... so i had to recast them after i save her / avoided Game Over lol... so i thought about adding Doom to Adel's Drain Move, but it might Refresh itself or i s'pose it would just miss after that...
 
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so i quickly put together V10 after making some changes like reducing the Stats for the T-REX back down a bit after what you can see in this video happened :P    ... i used f2 for once to record some evidence...basically you get hit like 2-3 times before the ATB even fills... LOL
 
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hey

how did you get edea and sefier in the party on your mod like that

and keep up the great work
 
hey

how did you get edea and sefier in the party on your mod like that

and keep up the great work
Thanks, your my #1 FAN :) using HYNE Save Editor... you can unlock Both, they work fine in combat... Edea has a close up Field Model but no far away one so she goes invisible... and avoid making them leader then you should be fine... probs bad idea to attempt to use TWO Seifer during Dollet Mission... i haven't tried though...

https://nofile.io/f/cKmzwXrGHKO/201...are+Enix_FINAL+FANTASY+VIII+Steam_slot2_s.jpg
 
p


Example of some of the Many Changes in V10 :)
 
Thanks for the help... here is the Fix... (dead links removed)
 
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V11 LINKS ARE UP :)

Check out some changes like Triple is now M-Berserk+

p
 
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hey

there is missing battle background on the desert prision area of your mod as well, the whole battle background is missing
 
hey

there is missing battle background on the desert prision area of your mod as well, the whole battle background is missing
oh with the Recut BattleFields Mod... :)
i'm 99% i wrote that one down already that thanks, trying to test out a bunch of areas and soon will try to upload a new version of that one too...
clearly i got excited about gameplay mods once i started...
 
Hey

I found yet another bug on your Mod, the MRV boss battle at the missle base it kinda of broken

what i mean is, that when the MRV boss uses the shotgun it sometimes does not take damage off of my party members
 
Hey

I found yet another bug on your Mod, the MRV boss battle at the missle base it kinda of broken

what i mean is, that when the MRV boss uses the shotgun it sometimes does not take damage off of my party members
oh k good to know...
i found out WALL cast by enemies ends up on the party :P so that i have a few to change to something else :P
can't remember adjusting much on that boss so i'm surprised but obviously i'll look into it... :P thanks again for the info...
 
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hey

the end of disc 2 sorcess battle is broken again, it saying that error message once again
 
i need help please
sorry you've encountered another one... the joys of being first to test that part... of the game... as i said, my biggest changes were to disc 3/4 so that's where testing has been done primarily and i'm still fixing issues here n there...
for eg, Sorceress Battles... 1st got currupted a while ago, i've since fixed it... 2nd Sorceress works but the last part of that battle vs Wormlike Sorceress is still broken... technically that is disc 4 anyway... so a while off where you are at...
i've been testing more and more boss fights, trying to confirm them as being ok...
as stated on discord i do sleep sometimes, like other humans, so sorry i was unresponsive :P
along with the Missile Base Boss (you said on of the moves did 0 DMG) i'll be modding a save to teleport to G-Garden's Big battles :P and i'll see how i go :)

the tools i use aren't all 100% either... they have bugs... so handy to use despite that, since i just wouldn't be trying without them... but it does mean... LOTS of testing...
a % of the public has gotta be trying this out yet not signing up to report bugs... so i am relying on my own testing, and anyone willing to let me know when/where there are bugs :P
once i feel like i have finished the majority of changes i have planned i'll be starting a completely fresh play-through... esp since the DRAWS available from allot of mobs + bosses have been tweaked also :P
DELING FIELD EDITOR + IFRIT ENEMY EDITOR + CACTILIO BATTLE SCENE EDITOR + DOOMTRAIN & CARBUNCLE for Kernel Edits... etc :P
changing enemies with cactilio for eg, hard to guess positioning co-ordinates in advance of seeing placement in-game... also many enemies seem to crash if loaded alongside another, so gradually making a list of small enemies / multi-mob compatible ones...
 
hey

all i can think of is that save point being there before you fight the final boss at the end of disc 2, because that save point is not there on the original non modded version of ff8
 
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