[FF8PC-Steam] KLITLIKA'S Harder, Better, Faster, Stronger FF8 - V33

  • Thread starter Thread starter qotsaninsoadkorn
  • Start date Start date
Status
Not open for further replies.
Hey

The red Gaint boss battle works now, but his death animation is 100% broken

and almost all of the opticail boss are fixed but dark timat, since that boss softlocked the game since there was a enemy beside him
 
Last edited:
hey

how is the fix coming along so far on this mod
well ... i'm Culling some of my mods...
this will be the exception ...
more coming soon...
the qhimm discord page... "Klitlika's MODs" has screenshots often as i make progress with the testing / new versions...

p

https://discord.gg/AbtTDw
 
Last edited:
Hey I'm new to all of this, I used the deling app to replace the files inside of the /data folder, but how can I know for sure if the mod has been applied? I just finished getting Ifrit but i honestly can't notice any difference so far
 
v24 IS NOW UP... NEO BAHAMUT ADDED ... (ZELL'S KITCHEN)...
THE BAHAMUT TWINS (FIRE CAVERN 2ND ROOM) HAVE BEEN RETWEAKED.... LVL 25 > 20...
MANY OTHER FIXES / SMALL IMPROVEMENTS... ENJOY
  :mrgreen:
 
Mod is working great but fire cavern enemies are giving graphic glitches and bats that use dark mist cause a soft lock

Edit: I'm also getting random soft locks in the dream world with laguna right before getting to galbadia garden. It happens with random encounters and  comes back with "an unkown exception has occured"

Edit(2): Random soft locks in Tomb of the Unknown King in battles with Death Claw and Blobra, not sure what causes it yet.
 
Last edited:
Also just started in the Fire Cavern, had the same graphical glitch and soft lock as the user above. Looking forward to trying this more in the future.
 
You could always load up the v23 mod play through the cavern, then load up the v24 mod. If you're worried about the bahamut twins, they show up in the training center for some reason, at least after the dance scene when Quistis asks you to go there with her

(sorry, meant to quote the above user)
 
Mod is working great but fire cavern enemies are giving graphic glitches and bats that use dark mist cause a soft lock

Edit: I'm also getting random soft locks in the dream world with laguna right before getting to galbadia garden. It happens with random encounters and  comes back with "an unkown exception has occured"

Edit(2): Random soft locks in Tomb of the Unknown King in battles with Death Claw and Blobra, not sure what causes it yet.
oh heya...
yeah i found out at least one of the TotUK battles isn't ok... and the RED BAT extra moves...
thanks for the info that it's DARK MIST that has an issue...
the texture issue i'm not sure about there... i think my RED BAT file might of gotten Corrupted... so i'll revert that one and re-do some changes...

here is c0m018.dat Red Bat 3.0 needs testing...
https://nofile.io/f/vXbhtsmMpMK/c0m018.dat
install with DELING (battle.fs)
 
Last edited:
You could always load up the v23 mod play through the cavern, then load up the v24 mod. If you're worried about the bahamut twins, they show up in the training center for some reason, at least after the dance scene when Quistis asks you to go there with her

(sorry, meant to quote the above user)
yeah it's just one room / field... of the Training Center... temp mod... Battle 91 got put in to replace one of the repeat battle scenes...
i'll be switching that in the next update too...
 
Mod is working great but fire cavern enemies are giving graphic glitches and bats that use dark mist cause a soft lock

Edit: I'm also getting random soft locks in the dream world with laguna right before getting to galbadia garden. It happens with random encounters and  comes back with "an unkown exception has occured"

Edit(2): Random soft locks in Tomb of the Unknown King in battles with Death Claw and Blobra, not sure what causes it yet.
"bats that use dark mist cause a soft lock" i've put up a link to another enemy .dat file for RED BAT... where i replaced DARK MIST with something that is more likely to work... needs testing... https://nofile.io/f/vXbhtsmMpMK/c0m018.dat

yeah in the recent updates...
i'm retesting many parts of disc 1 again... Quality Assurance :P
regarding laguna Dreams... i've fixed 1-2 battles that were a problem a while ago... mainly the 2nd dream seq i tihnk it was...
make sure you have updated.. and let me know if it's still there...

likewise i realized that DEATH CLAW doesn't seem to work alongside any other enemies AFAIK... so it's being removed/replaced from some areas where i had placed it... i already think i've removed it from the TOMB in v23/24...
 
Last edited:
"bats that use dark mist cause a soft lock" i've put up a link to another enemy .dat file for RED BAT... where i replaced DARK MIST with something that is more likely to work... needs testing... https://nofile.io/f/vXbhtsmMpMK/c0m018.dat

yeah in the recent updates...
i'm retesting many parts of disc 1 again... Quality Assurance :P
regarding laguna Dreams... i've fixed 1-2 battles that were a problem a while ago... mainly the 2nd dream seq i tihnk it was...
make sure you have updated.. and let me know if it's still there...

likewise i realized that DEATH CLAW doesn't seem to work alongside any other enemies AFAIK... so it's being removed/replaced from some areas where i had placed it... i already think i've removed it from the TOMB in v23/24...
Well like I mentioned earlier I'm not too worried about the red bats and the fire cave because you can go into the training center and the bahamut twins will randomly appear.

The Laguna dream issue, when you first fight the esthar soldiers, I took the right path and went down the ladder instead of going all the way straight where the draw point is. I still had one soft lock, but I changed my settings to "original graphic gameplay" in the FF8 launcher and idk if that was the fix, but I didn't have anymore soft locks.

As for the Tomb, I just ran away anytime I ran into them and no issues so far. Currently I'm doing the edea mission so I'll let you know if something comes up, it's my day off so I'll be playing this pretty much all day lol so I'll be able to give you some decent feedback on your update

I'll apply the patch once I'm able to get back to the Balamb area to see how it works.

Edit: Lol I'll take advantage of the temp mod before the next update then regarding the training center :p

Edit(2): So I ended having to apply the patch because I forgot there are bats in the sewers -_- the bats don't have icons anymore but use heartbreak instead of dark mist

http://imgur.com/gallery/skwH11m
 
Last edited:
So V26 is up... I've fixed about 4-5 Corrupted Enemy Data Files...
many other battle scene changes... added some more test battles...
Tweaked some more things... and re-reading the posts here i think the only bug i forgot about the was invisible Red Bats...
so they all need re-testing officially, but we're definetly getting there...
WENDIGO, ABYSS WORM, TIAMAT & a couple other Enemies have been reverted to Stock Stats / Moves for now...
those were some of the Corrupted files... in the recent versions...
Odin should also work again... needs testing & Feedback though...
i gave up for now trying to give him real moves for his battle...
so it's simply a small stat boost and 1 small other change they may work as intended if/when the timer runs out... ;)

New 24 hour link to join the discord...
makes it easier to report any bugs / crashes you find...
https://discord.gg/Psn6Rt

reminders...
the NEO BAHAMUT battles (4 different - Battle Scenes/Backgrounds) is in Zell's Kitchen (at his MOM's HOUSE)... Disc 1-3 (i should add it to disc 4 too soon)
DISC 4 has lvl 100 IFRIT + ADEL + FUJIN & RAIJIN + ODIN + many more new battles in parts of the Castle...
 
Last edited:
hey

how much longer until v27 of this mod is out, and what new features is v27 on this mod gonna have
 
Last edited:
is there anyone that can fix this mod please
Zara, you need to realize that this modder put more work into that you ever will playing it.  Relax, he owes you nothing, and by asking for someone else other than the modder to finish this mod, you're being extremely rude to the creator.  learn some patience.
 
Status
Not open for further replies.
Back
Top