Q
qotsaninsoadkorn
Guest
\Final Fantasy VIII\Data\lang-en\field.fs
INSTALL BY EXTRACTING & REPLACING YOUR ORIGINAL FIELD.FS ... BUT BACK IT UP 1ST...
WINRAR SPLIT ARCHIVE ... JUST HAVE THEM ALL TOGETHER IT'LL MERGE FOR YOU UPON EXTRACTION...
modified for enabling some unused dialog + partial Re-translation of parts of the game, primarily End-Game... Added Colors to some text... for eg to show when options appear for those that are skipping text as it appears, you'll be a little less likely to miss decisions / key text......
for eg, used up to 5 translations for some parts, cross-referencing to keep it canon...
...JPN, FRE, ITA, GER, SPA... compared to Eng) being bilingual helped ...
i've tested most of the changes on the Re-Re-Release version... mod is only for English mode...
UPDATE 2020:
This got merged with my 2013's Gameplay mod for various reasons... mainly because that one expanded gradually and needed to edit field.fs in order to have diff battles / more enemy diversity etc... (dead links removed)
INSTALL BY EXTRACTING & REPLACING YOUR ORIGINAL FIELD.FS ... BUT BACK IT UP 1ST...
WINRAR SPLIT ARCHIVE ... JUST HAVE THEM ALL TOGETHER IT'LL MERGE FOR YOU UPON EXTRACTION...
modified for enabling some unused dialog + partial Re-translation of parts of the game, primarily End-Game... Added Colors to some text... for eg to show when options appear for those that are skipping text as it appears, you'll be a little less likely to miss decisions / key text......
for eg, used up to 5 translations for some parts, cross-referencing to keep it canon...
...JPN, FRE, ITA, GER, SPA... compared to Eng) being bilingual helped ...
i've tested most of the changes on the Re-Re-Release version... mod is only for English mode...
UPDATE 2020:
This got merged with my 2013's Gameplay mod for various reasons... mainly because that one expanded gradually and needed to edit field.fs in order to have diff battles / more enemy diversity etc... (dead links removed)
Last edited: